mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-22 15:37:55 -05:00
1116 lines
30 KiB
Makefile
1116 lines
30 KiB
Makefile
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.20
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Application" 0x0101
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# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
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!IF "$(CFG)" == ""
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CFG=LEGO1 - Win32 Release
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!MESSAGE No configuration specified. Defaulting to LEGO1 - Win32 Release.
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!ENDIF
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!IF "$(CFG)" != "LEGO1 - Win32 Release" && "$(CFG)" != "LEGO1 - Win32 Debug" &&\
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"$(CFG)" != "ISLE - Win32 Release" && "$(CFG)" != "ISLE - Win32 Debug"
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!MESSAGE Invalid configuration "$(CFG)" specified.
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!MESSAGE You can specify a configuration when running NMAKE on this makefile
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "isle.mak" CFG="LEGO1 - Win32 Release"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "LEGO1 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "LEGO1 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "ISLE - Win32 Release" (based on "Win32 (x86) Application")
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!MESSAGE "ISLE - Win32 Debug" (based on "Win32 (x86) Application")
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!MESSAGE
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!ERROR An invalid configuration is specified.
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!ENDIF
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!IF "$(OS)" == "Windows_NT"
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NULL=
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!ELSE
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NULL=nul
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!ENDIF
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################################################################################
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# Begin Project
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# PROP Target_Last_Scanned "isle - Win32 Debug"
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!IF "$(CFG)" == "LEGO1 - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "LEGO1\Release"
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# PROP BASE Intermediate_Dir "LEGO1\Release"
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# PROP BASE Target_Dir "LEGO1"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "LEGO1\Release"
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# PROP Intermediate_Dir "LEGO1\Release"
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# PROP Target_Dir "LEGO1"
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OUTDIR=.\LEGO1\Release
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INTDIR=.\LEGO1\Release
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ALL : ".\Release\LEGO1.DLL"
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase ".\Release\LEGO1.DLL"
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-@erase ".\Release\LEGO1.EXP"
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-@erase ".\Release\LEGO1.LIB"
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-@erase ".\Release\LEGO1.MAP"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /c
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CPP_OBJS=.\LEGO1\Release/
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CPP_SBRS=.\.
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
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.c{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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|
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.cpp{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr:
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$(CPP) $(CPP_PROJ) $<
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MTL=mktyplib.exe
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# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /win32
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MTL_PROJ=/nologo /D "NDEBUG" /win32
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RSC=rc.exe
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
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BSC32_SBRS= \
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386 /out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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# SUBTRACT LINK32 /pdb:none
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LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
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odbccp32.lib /nologo /subsystem:windows /dll /incremental:no\
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/pdb:"Release/LEGO1.PDB" /map:"Release/LEGO1.MAP" /machine:I386\
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/out:"Release/LEGO1.DLL" /implib:"Release/LEGO1.LIB"
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LINK32_OBJS= \
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"$(INTDIR)\dllmain.obj" \
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"$(INTDIR)\legonavcontroller.obj" \
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"$(INTDIR)\legoomni.obj" \
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"$(INTDIR)\mxcore.obj" \
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"$(INTDIR)\mxcriticalsection.obj"
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".\Release\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
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$(LINK32) @<<
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$(LINK32_FLAGS) $(LINK32_OBJS)
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<<
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!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "LEGO1\Debug"
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# PROP BASE Intermediate_Dir "LEGO1\Debug"
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# PROP BASE Target_Dir "LEGO1"
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "LEGO1\Debug"
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# PROP Intermediate_Dir "LEGO1\Debug"
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# PROP Target_Dir "LEGO1"
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OUTDIR=.\LEGO1\Debug
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INTDIR=.\LEGO1\Debug
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ALL : ".\Debug\LEGO1.DLL"
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CLEAN :
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-@erase "$(INTDIR)\dllmain.obj"
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-@erase "$(INTDIR)\legonavcontroller.obj"
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-@erase "$(INTDIR)\legoomni.obj"
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-@erase "$(INTDIR)\mxcore.obj"
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-@erase "$(INTDIR)\mxcriticalsection.obj"
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-@erase "$(INTDIR)\vc40.idb"
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-@erase "$(INTDIR)\vc40.pdb"
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-@erase "$(OUTDIR)\LEGO1.exp"
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-@erase "$(OUTDIR)\LEGO1.lib"
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-@erase "$(OUTDIR)\LEGO1.map"
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-@erase "$(OUTDIR)\LEGO1.pdb"
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-@erase ".\Debug\LEGO1.DLL"
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-@erase ".\Debug\LEGO1.ILK"
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"$(OUTDIR)" :
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if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
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CPP=cl.exe
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# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
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CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
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/Fp"$(INTDIR)/LEGO1.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
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CPP_OBJS=.\LEGO1\Debug/
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CPP_SBRS=.\.
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.c{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
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.cpp{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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.cxx{$(CPP_OBJS)}.obj:
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$(CPP) $(CPP_PROJ) $<
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|
|
.c{$(CPP_SBRS)}.sbr:
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|
$(CPP) $(CPP_PROJ) $<
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|
|
.cpp{$(CPP_SBRS)}.sbr:
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|
$(CPP) $(CPP_PROJ) $<
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|
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.cxx{$(CPP_SBRS)}.sbr:
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|
$(CPP) $(CPP_PROJ) $<
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|
|
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MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/LEGO1.bsc"
|
|
BSC32_SBRS= \
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|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /map /debug /machine:I386 /out:"Debug/LEGO1.DLL"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
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advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
|
odbccp32.lib /nologo /subsystem:windows /dll /incremental:yes\
|
|
/pdb:"$(OUTDIR)/LEGO1.pdb" /map:"$(INTDIR)/LEGO1.map" /debug /machine:I386\
|
|
/out:"Debug/LEGO1.DLL" /implib:"$(OUTDIR)/LEGO1.lib"
|
|
LINK32_OBJS= \
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|
"$(INTDIR)\dllmain.obj" \
|
|
"$(INTDIR)\legonavcontroller.obj" \
|
|
"$(INTDIR)\legoomni.obj" \
|
|
"$(INTDIR)\mxcore.obj" \
|
|
"$(INTDIR)\mxcriticalsection.obj"
|
|
|
|
".\Debug\LEGO1.DLL" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 0
|
|
# PROP BASE Output_Dir "ISLE\Release"
|
|
# PROP BASE Intermediate_Dir "ISLE\Release"
|
|
# PROP BASE Target_Dir "ISLE"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 0
|
|
# PROP Output_Dir "ISLE\Release"
|
|
# PROP Intermediate_Dir "ISLE\Release"
|
|
# PROP Target_Dir "ISLE"
|
|
OUTDIR=.\ISLE\Release
|
|
INTDIR=.\ISLE\Release
|
|
|
|
ALL : "LEGO1 - Win32 Release" ".\Release\ISLE.EXE"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\define.obj"
|
|
-@erase "$(INTDIR)\isle.obj"
|
|
-@erase "$(INTDIR)\isle.res"
|
|
-@erase "$(INTDIR)\main.obj"
|
|
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
|
|
-@erase ".\Release\ISLE.EXE"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /W3 /GX /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /ML /W3 /GX /O2 /I "LEGO1" /D "WIN32" /D "NDEBUG" /D\
|
|
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /c
|
|
CPP_OBJS=.\ISLE\Release/
|
|
CPP_SBRS=.\.
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|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
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|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
|
# ADD MTL /nologo /D "NDEBUG" /win32
|
|
MTL_PROJ=/nologo /D "NDEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
|
# ADD RSC /l 0x409 /d "NDEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "NDEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
|
|
BSC32_SBRS= \
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|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE" /LIBPATH:"ISLE/ext"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
|
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
|
|
/incremental:no /pdb:"Release/ISLE.PDB" /machine:I386 /out:"Release/ISLE.EXE"\
|
|
/LIBPATH:"ISLE/ext"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\define.obj" \
|
|
"$(INTDIR)\isle.obj" \
|
|
"$(INTDIR)\isle.res" \
|
|
"$(INTDIR)\main.obj" \
|
|
"$(INTDIR)\mxomnicreateparambase.obj" \
|
|
".\Release\LEGO1.LIB"
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|
|
|
".\Release\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
# PROP BASE Use_MFC 0
|
|
# PROP BASE Use_Debug_Libraries 1
|
|
# PROP BASE Output_Dir "ISLE\Debug"
|
|
# PROP BASE Intermediate_Dir "ISLE\Debug"
|
|
# PROP BASE Target_Dir "ISLE"
|
|
# PROP Use_MFC 0
|
|
# PROP Use_Debug_Libraries 1
|
|
# PROP Output_Dir "ISLE\Debug"
|
|
# PROP Intermediate_Dir "ISLE\Debug"
|
|
# PROP Target_Dir "ISLE"
|
|
OUTDIR=.\ISLE\Debug
|
|
INTDIR=.\ISLE\Debug
|
|
|
|
ALL : "LEGO1 - Win32 Debug" ".\Debug\ISLE.EXE"
|
|
|
|
CLEAN :
|
|
-@erase "$(INTDIR)\define.obj"
|
|
-@erase "$(INTDIR)\isle.obj"
|
|
-@erase "$(INTDIR)\isle.res"
|
|
-@erase "$(INTDIR)\main.obj"
|
|
-@erase "$(INTDIR)\mxomnicreateparambase.obj"
|
|
-@erase "$(INTDIR)\vc40.idb"
|
|
-@erase "$(INTDIR)\vc40.pdb"
|
|
-@erase ".\Debug\ISLE.EXE"
|
|
-@erase ".\Debug\ISLE.ILK"
|
|
-@erase ".\Debug\ISLE.PDB"
|
|
|
|
"$(OUTDIR)" :
|
|
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
|
|
|
|
CPP=cl.exe
|
|
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
|
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /I "LEGO1" /D "WIN32" /D "_DEBUG" /D\
|
|
"_WINDOWS" /Fp"$(INTDIR)/ISLE.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
|
|
CPP_OBJS=.\ISLE\Debug/
|
|
CPP_SBRS=.\.
|
|
|
|
.c{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_OBJS)}.obj:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.c{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cpp{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
.cxx{$(CPP_SBRS)}.sbr:
|
|
$(CPP) $(CPP_PROJ) $<
|
|
|
|
MTL=mktyplib.exe
|
|
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
|
# ADD MTL /nologo /D "_DEBUG" /win32
|
|
MTL_PROJ=/nologo /D "_DEBUG" /win32
|
|
RSC=rc.exe
|
|
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
|
# ADD RSC /l 0x409 /d "_DEBUG"
|
|
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/isle.res" /d "_DEBUG"
|
|
BSC32=bscmake.exe
|
|
# ADD BASE BSC32 /nologo
|
|
# ADD BSC32 /nologo
|
|
BSC32_FLAGS=/nologo /o"$(OUTDIR)/ISLE.bsc"
|
|
BSC32_SBRS= \
|
|
|
|
LINK32=link.exe
|
|
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
|
|
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows /pdb:"Debug/ISLE.PDB" /debug /machine:I386 /out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
|
|
# SUBTRACT LINK32 /pdb:none
|
|
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
|
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib\
|
|
odbccp32.lib winmm.lib lego1.lib dsound.lib /nologo /subsystem:windows\
|
|
/incremental:yes /pdb:"Debug/ISLE.PDB" /debug /machine:I386\
|
|
/out:"Debug/ISLE.EXE" /LIBPATH:"ISLE/ext"
|
|
LINK32_OBJS= \
|
|
"$(INTDIR)\define.obj" \
|
|
"$(INTDIR)\isle.obj" \
|
|
"$(INTDIR)\isle.res" \
|
|
"$(INTDIR)\main.obj" \
|
|
"$(INTDIR)\mxomnicreateparambase.obj" \
|
|
".\LEGO1\Debug\LEGO1.lib"
|
|
|
|
".\Debug\ISLE.EXE" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
|
|
$(LINK32) @<<
|
|
$(LINK32_FLAGS) $(LINK32_OBJS)
|
|
<<
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "LEGO1 - Win32 Release"
|
|
# Name "LEGO1 - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "LEGO1 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "LEGO1 - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcore.cpp
|
|
DEP_CPP_MXCOR=\
|
|
".\LEGO1\mxbool.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
|
|
|
|
"$(INTDIR)\mxcore.obj" : $(SOURCE) $(DEP_CPP_MXCOR) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\dllmain.cpp
|
|
|
|
"$(INTDIR)\dllmain.obj" : $(SOURCE) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoomni.cpp
|
|
DEP_CPP_LEGOO=\
|
|
".\LEGO1\legoanimationmanager.h"\
|
|
".\LEGO1\legobuildingmanager.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legogamestate.h"\
|
|
".\LEGO1\legoinputmanager.h"\
|
|
".\LEGO1\legomodelpresenter.h"\
|
|
".\LEGO1\legoomni.h"\
|
|
".\LEGO1\legopartpresenter.h"\
|
|
".\LEGO1\legoroi.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\legoworldpresenter.h"\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxbool.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsfile.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxresult.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxticklemanager.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtransitionmanager.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\legoomni.obj" : $(SOURCE) $(DEP_CPP_LEGOO) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcriticalsection.cpp
|
|
DEP_CPP_MXCRI=\
|
|
".\LEGO1\mxcriticalsection.h"\
|
|
|
|
|
|
"$(INTDIR)\mxcriticalsection.obj" : $(SOURCE) $(DEP_CPP_MXCRI) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legonavcontroller.cpp
|
|
DEP_CPP_LEGON=\
|
|
".\LEGO1\legonavcontroller.h"\
|
|
".\LEGO1\mxbool.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
|
|
|
|
"$(INTDIR)\legonavcontroller.obj" : $(SOURCE) $(DEP_CPP_LEGON) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
# End Target
|
|
################################################################################
|
|
# Begin Target
|
|
|
|
# Name "ISLE - Win32 Release"
|
|
# Name "ISLE - Win32 Debug"
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISLE\define.cpp
|
|
DEP_CPP_DEFIN=\
|
|
".\ISLE\define.h"\
|
|
|
|
|
|
"$(INTDIR)\define.obj" : $(SOURCE) $(DEP_CPP_DEFIN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISLE\isle.cpp
|
|
DEP_CPP_ISLE_=\
|
|
".\ISLE\define.h"\
|
|
".\ISLE\isle.h"\
|
|
".\ISLE\res\resource.h"\
|
|
".\LEGO1\legoanimationmanager.h"\
|
|
".\LEGO1\legobuildingmanager.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legogamestate.h"\
|
|
".\LEGO1\legoinputmanager.h"\
|
|
".\LEGO1\legomodelpresenter.h"\
|
|
".\LEGO1\legoomni.h"\
|
|
".\LEGO1\legopartpresenter.h"\
|
|
".\LEGO1\legoroi.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\legoworldpresenter.h"\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxbool.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdirectdraw.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsfile.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxomni.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxresult.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxticklemanager.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtransitionmanager.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\isle.obj" : $(SOURCE) $(DEP_CPP_ISLE_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISLE\main.cpp
|
|
DEP_CPP_MAIN_=\
|
|
".\ISLE\define.h"\
|
|
".\ISLE\isle.h"\
|
|
".\LEGO1\legoanimationmanager.h"\
|
|
".\LEGO1\legobuildingmanager.h"\
|
|
".\LEGO1\legoentity.h"\
|
|
".\LEGO1\legogamestate.h"\
|
|
".\LEGO1\legoinputmanager.h"\
|
|
".\LEGO1\legomodelpresenter.h"\
|
|
".\LEGO1\legoomni.h"\
|
|
".\LEGO1\legopartpresenter.h"\
|
|
".\LEGO1\legoroi.h"\
|
|
".\LEGO1\legovideomanager.h"\
|
|
".\LEGO1\legoworldpresenter.h"\
|
|
".\LEGO1\mxatomid.h"\
|
|
".\LEGO1\mxbackgroundaudiomanager.h"\
|
|
".\LEGO1\mxbool.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxdsaction.h"\
|
|
".\LEGO1\mxdsfile.h"\
|
|
".\LEGO1\mxdsobject.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxresult.h"\
|
|
".\LEGO1\mxstreamcontroller.h"\
|
|
".\LEGO1\mxstreamer.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxticklemanager.h"\
|
|
".\LEGO1\mxtimer.h"\
|
|
".\LEGO1\mxtransitionmanager.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\main.obj" : $(SOURCE) $(DEP_CPP_MAIN_) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\ISLE\res\isle.rc
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
|
|
"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "NDEBUG" $(SOURCE)
|
|
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
|
|
"$(INTDIR)\isle.res" : $(SOURCE) "$(INTDIR)"
|
|
$(RSC) /l 0x409 /fo"$(INTDIR)/isle.res" /i "ISLE\res" /d "_DEBUG" $(SOURCE)
|
|
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateparambase.cpp
|
|
DEP_CPP_MXOMN=\
|
|
".\LEGO1\mxbool.h"\
|
|
".\LEGO1\mxcore.h"\
|
|
".\LEGO1\mxomnicreateflags.h"\
|
|
".\LEGO1\mxomnicreateparam.h"\
|
|
".\LEGO1\mxomnicreateparambase.h"\
|
|
".\LEGO1\mxpalette.h"\
|
|
".\LEGO1\mxrect32.h"\
|
|
".\LEGO1\mxstring.h"\
|
|
".\LEGO1\mxvariabletable.h"\
|
|
".\LEGO1\mxvideoparam.h"\
|
|
".\LEGO1\mxvideoparamflags.h"\
|
|
|
|
|
|
"$(INTDIR)\mxomnicreateparambase.obj" : $(SOURCE) $(DEP_CPP_MXOMN) "$(INTDIR)"
|
|
$(CPP) $(CPP_PROJ) $(SOURCE)
|
|
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoanimationmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legobuildingmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legogamestate.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoinputmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legomodelpresenter.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoomni.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legopartpresenter.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoroi.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legovideomanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\legoworldpresenter.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxatomid.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxbackgroundaudiomanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxbitmap.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxbool.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxcore.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdirectdraw.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsaction.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxdsfile.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomni.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateflags.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateparam.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxomnicreateparambase.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxpalette.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxrect32.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxresult.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstreamcontroller.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstreamer.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxstring.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxticklemanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxtimer.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxtransitionmanager.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvariabletable.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideoparam.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Source File
|
|
|
|
SOURCE=.\LEGO1\mxvideoparamflags.h
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Source File
|
|
################################################################################
|
|
# Begin Project Dependency
|
|
|
|
# Project_Dep_Name "LEGO1"
|
|
|
|
!IF "$(CFG)" == "ISLE - Win32 Release"
|
|
|
|
"LEGO1 - Win32 Release" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Release"
|
|
|
|
!ELSEIF "$(CFG)" == "ISLE - Win32 Debug"
|
|
|
|
"LEGO1 - Win32 Debug" :
|
|
$(MAKE) /$(MAKEFLAGS) /F ".\isle.mak" CFG="LEGO1 - Win32 Debug"
|
|
|
|
!ENDIF
|
|
|
|
# End Project Dependency
|
|
# End Target
|
|
# End Project
|
|
################################################################################
|