mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-20 12:52:24 -05:00
6da2faa48c
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
201 lines
5.1 KiB
C++
201 lines
5.1 KiB
C++
#include "dunebuggy.h"
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#include "decomp.h"
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#include "isle.h"
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#include "isle_actions.h"
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#include "jukebox_actions.h"
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#include "legoanimationmanager.h"
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#include "legocontrolmanager.h"
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#include "legonavcontroller.h"
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#include "legopathstruct.h"
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#include "legoutils.h"
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#include "legovariables.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxsoundpresenter.h"
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#include "mxtimer.h"
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#include "mxtransitionmanager.h"
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#include "mxvariabletable.h"
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DECOMP_SIZE_ASSERT(DuneBuggy, 0x16c)
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// GLOBAL: LEGO1 0x100f7660
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// STRING: LEGO1 0x100f7634
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const char* g_varDBFRFNY4 = "C_DBFRFNY4";
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// FUNCTION: LEGO1 0x10067bb0
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DuneBuggy::DuneBuggy()
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{
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m_maxLinearVel = 25.0;
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m_fuel = 1.0;
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}
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// FUNCTION: LEGO1 0x10067e30
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MxResult DuneBuggy::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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m_world = CurrentWorld();
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if (m_world) {
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m_world->Add(this);
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}
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VariableTable()->SetVariable(g_varDUNEFUEL, "1.0");
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m_fuel = 1.0;
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m_time = Timer()->GetTime();
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return result;
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}
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// FUNCTION: LEGO1 0x10067ec0
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void DuneBuggy::Animate(float p_time)
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{
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IslePathActor::Animate(p_time);
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char buf[200];
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float speed = abs(m_worldSpeed);
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float maxLinearVel = NavController()->GetMaxLinearVel();
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sprintf(buf, "%g", speed / maxLinearVel);
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VariableTable()->SetVariable(g_varDUNESPEED, buf);
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m_fuel += (p_time - m_time) * -3.333333333e-06f;
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if (m_fuel < 0) {
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m_fuel = 0;
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}
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m_time = p_time;
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sprintf(buf, "%g", m_fuel);
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VariableTable()->SetVariable(g_varDUNEFUEL, buf);
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}
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// FUNCTION: LEGO1 0x10067fa0
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void DuneBuggy::Exit()
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{
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IslePathActor::Exit();
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GameState()->m_currentArea = LegoGameState::e_dunecar;
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RemoveFromCurrentWorld(*g_isleScript, m_dashboard);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_DuneCarArms_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_DuneCarHorn_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_DuneCarHorn_Sound);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_DuneCarInfo_Ctl);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_DuneCarSpeedMeter);
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RemoveFromCurrentWorld(*g_isleScript, IsleScript::c_DuneCarFuelMeter);
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ControlManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x10068060
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MxLong DuneBuggy::HandleClick()
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{
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if (!FUN_1003ef60()) {
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return 1;
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}
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FUN_10015820(TRUE, 0);
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::Area::e_dunecar);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
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if (GameState()->GetActorId() != UserActor()->GetActorId()) {
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((IslePathActor*) UserActor())->Exit();
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}
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m_time = Timer()->GetTime();
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m_dashboard = IsleScript::c_DuneCarSpeedMeter + GetColorOffset(g_varDBFRFNY4);
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, m_dashboard, NULL);
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InvokeAction(Extra::ActionType::e_start, *g_isleScript, IsleScript::c_DuneCarDashboard, NULL);
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GetCurrentAction().SetObjectId(-1);
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Vector3 position = m_roi->GetWorldPosition();
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AnimationManager()->FUN_10064670(&position);
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AnimationManager()->FUN_10064740(&position);
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Enter();
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ControlManager()->Register(this);
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return 1;
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}
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// FUNCTION: LEGO1 0x100681b0
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MxLong DuneBuggy::HandleControl(LegoControlManagerNotificationParam& p_param)
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{
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MxLong result = 0;
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if (p_param.GetUnknown0x28() == 1) {
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switch (p_param.GetClickedObjectId()) {
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case IsleScript::c_DuneCarArms_Ctl:
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Exit();
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GameState()->m_currentArea = LegoGameState::e_unk66;
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result = 1;
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break;
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case IsleScript::c_DuneCarInfo_Ctl:
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((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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Exit();
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result = 1;
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break;
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case IsleScript::c_DuneCarHorn_Ctl:
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MxSoundPresenter* presenter =
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(MxSoundPresenter*) CurrentWorld()->Find("MxSoundPresenter", "DuneCarHorn_Sound");
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presenter->Enable(p_param.GetUnknown0x28());
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break;
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}
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}
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return result;
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}
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// FUNCTION: LEGO1 0x10068270
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MxLong DuneBuggy::HandlePathStruct(LegoPathStructNotificationParam& p_param)
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{
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// 0x168 corresponds to the path at the gas station
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if (p_param.GetData() == 0x168) {
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m_fuel = 1.0f;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x10068290
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MxS32 DuneBuggy::GetColorOffset(const char* p_variable)
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{
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MxS32 offset = 1;
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const char* colorName = VariableTable()->GetVariable(p_variable);
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if (strcmpi(colorName, "lego green")) {
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if (!strcmpi(colorName, "lego red")) {
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offset = 2;
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}
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else if (!strcmpi(colorName, "lego yellow")) {
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offset = 3;
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}
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else if (!strcmpi(colorName, "lego black")) {
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offset = 4;
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}
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else if (!strcmpi(colorName, "lego blue")) {
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offset = 5;
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}
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else if (!strcmpi(colorName, "lego white")) {
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offset = 6;
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}
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}
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return offset;
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}
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// FUNCTION: LEGO1 0x10068350
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void DuneBuggy::ActivateSceneActions()
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{
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PlayMusic(JukeboxScript::c_GarageArea_Music);
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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if (!act1state->m_unk0x022) {
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act1state->m_unk0x022 = TRUE;
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MxMatrix mat(UserActor()->GetROI()->GetLocal2World());
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mat.TranslateBy(mat[2][0] * 2.5, mat[2][1] + 0.7, mat[2][2] * 2.5);
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AnimationManager()
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->FUN_10060dc0(IsleScript::c_sns005in_RunAnim, &mat, TRUE, FALSE, NULL, FALSE, TRUE, TRUE, TRUE);
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}
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}
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