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https://github.com/isledecomp/isle-portable.git
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6da2faa48c
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
92 lines
2.8 KiB
C++
92 lines
2.8 KiB
C++
#ifndef LEGOEXTRAACTOR_H
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#define LEGOEXTRAACTOR_H
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#include "legoanimactor.h"
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// VTABLE: LEGO1 0x100d6c00 LegoAnimActor
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// VTABLE: LEGO1 0x100d6c10 LegoPathActor
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// VTABLE: LEGO1 0x100d6cdc LegoExtraActor
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// VTABLE: BETA10 0x101bc2b8 LegoPathActor
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// SIZE 0x1dc
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class LegoExtraActor : public virtual LegoAnimActor {
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public:
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enum Axis {
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e_posz,
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e_negz,
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e_posx,
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e_negx
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};
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LegoExtraActor();
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~LegoExtraActor() override;
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// FUNCTION: LEGO1 0x1002b7b0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f3204
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return "LegoExtraActor";
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}
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// FUNCTION: LEGO1 0x1002b7d0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, LegoExtraActor::ClassName()) || LegoAnimActor::IsA(p_name);
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}
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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MxS32 VTable0x68(Vector3&, Vector3&, Vector3&) override; // vtable+0x68
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MxU32 VTable0x6c(
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LegoPathBoundary* p_boundary,
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Vector3& p_v1,
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Vector3& p_v2,
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float p_f1,
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void Animate(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult FUN_1002aae0();
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void Restart();
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inline void FUN_1002ad8a();
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void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
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// SYNTHETIC: LEGO1 0x1002b760
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// LegoExtraActor::`scalar deleting destructor'
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private:
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MxFloat m_scheduledTime; // 0x08
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undefined m_unk0x0c; // 0x0c
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MxU8 m_axis; // 0x0d
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undefined m_unk0x0e; // 0x0e
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MxFloat m_prevWorldSpeed; // 0x10
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MxU8 m_whichAnim; // 0x14
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MxU8 m_unk0x15; // 0x15
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MxMatrix m_unk0x18; // 0x18
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LegoAnimActorStruct* m_assAnim; // 0x60
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LegoAnimActorStruct* m_disAnim; // 0x64
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};
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// GLOBAL: LEGO1 0x100d6be8
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// LegoExtraActor::`vbtable'{for `LegoAnimActor'}
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// GLOBAL: LEGO1 0x100d6bf0
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// LegoExtraActor::`vbtable'{for `LegoExtraActor'}
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// TEMPLATE: LEGO1 0x1002b200
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// vector<unsigned char *,allocator<unsigned char *> >::vector<unsigned char *,allocator<unsigned char *> >
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// TEMPLATE: LEGO1 0x1002b270
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// vector<unsigned char *,allocator<unsigned char *> >::size
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// TEMPLATE: LEGO1 0x1002b720
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// ?uninitialized_copy@@YAPAPAEPAPAE00@Z
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#endif // LEGOEXTRAACTOR_H
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