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* d3drm: store LPVOID data instead of DWORD * m_extraCharacterId is an integer, not a pointer * cmake: look for iniparser using config file first, then try our custom module file Our custom module file is still useful. My linux distro does not package the cmake files. * x86's stdcall becomes MS's x64 calling canvention * Fix 64-bit mxdsbuffer pointer arithmetic * Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer * Don't cast address to scalar (this is fishy) * Add mingw64 build to the ci matrix * Ignore -Wdiscarded-qualifiers warning with const vtables * Ignore different 'const' qualifiers with MSVC * Create d3dxof import library for MSVC * DESCRIPTION in .def file(s) is deprecated * Assume mmx is supported on x64, require a test for x86 and disabled on other archs * 32- and 64-bit LEGO1.dll export different symbol names * Introduce d3drm_guid containing the guids of d3drm * Disable __wine_dbg_cdecl * Include d3drm directory with EXCLUDE_FROM_ALL * lego1 leaks d3drm headers * Add dxfile.h * Add 64-bit MSVC to the build matrix * cmake: using ISLE_USE_DX5 means going all-in * Load d3dxof.dll dynamically * cmake: don't emit a warning about bitness anymore
32 lines
972 B
C
32 lines
972 B
C
#include "dyn_d3dxof.h"
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static enum {
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DYN_D3DXOF_INIT = 0,
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DYN_D3DXOF_SUCCESS = 1,
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} g_dyn_d3dxof_state = DYN_D3DXOF_INIT;
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static HMODULE g_d3dxof;
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static HRESULT (STDAPICALLTYPE * g_DynamicDirectXFileCreate)(LPDIRECTXFILE *lplpDirectXFile);
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static void init_dyn_d3d(void) {
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if (g_dyn_d3dxof_state == DYN_D3DXOF_SUCCESS) {
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return;
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}
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g_d3dxof = LoadLibraryA("d3dxof.dll");
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if (g_d3dxof == NULL) {
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MessageBoxA(NULL, "Cannot find d3dxof.dll", "Cannot find d3dxof.dll", MB_ICONERROR);
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abort();
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}
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g_DynamicDirectXFileCreate = (void*)GetProcAddress(g_d3dxof, "DirectXFileCreate");
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if (g_d3dxof == NULL) {
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MessageBoxA(NULL, "Missing symbols", "d3dxof.dll misses DirectXFileCreate", MB_ICONERROR);
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abort();
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}
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g_dyn_d3dxof_state = DYN_D3DXOF_SUCCESS;
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}
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STDAPI DynamicDirectXFileCreate(LPDIRECTXFILE *lplpDirectXFile)
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{
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init_dyn_d3d();
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return g_DynamicDirectXFileCreate(lplpDirectXFile);
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}
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