isle-portable/.github/workflows/build.yml

104 lines
3.7 KiB
YAML

name: Build
on: [push, pull_request]
jobs:
build-current-toolchain:
name: 'Current ${{ matrix.toolchain.name }}'
runs-on: windows-latest
defaults:
run:
shell: ${{ matrix.toolchain.shell }}
strategy:
fail-fast: false
matrix:
toolchain:
- { name: 'MSVC (32-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64_x86', dx5-libs: true, d3drm-from-wine: false }
- { name: 'MSVC (64-bit)', shell: 'sh', setup-cmake: true, setup-ninja: true, setup-msvc: true, vc-arch: 'amd64', dx5-libs: false, d3drm-from-wine: true }
- { name: 'msys2 mingw32', shell: 'msys2 {0}', msystem: mingw32, msys-env: mingw-w64-i686, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
- { name: 'msys2 mingw64', shell: 'msys2 {0}', msystem: mingw64, msys-env: mingw-w64-x86_64, clang-tidy: true, werror: true, dx5-libs: false, d3drm-from-wine: true }
# - { name: 'msys2 clang32', shell: 'msys2 {0}', msystem: clang32, msys-env: mingw-w64-clang-i686, clang-tidy: true, werror: true, dx5-libs: true, d3drm-from-wine: true }
steps:
- name: Setup vcvars
if: matrix.toolchain.setup-msvc
uses: ilammy/msvc-dev-cmd@v1
with:
arch: ${{ matrix.toolchain.vc-arch }}
# Figure out how to build for 32-bit arch
# - name: Set up SDL
# id: sdl
# uses: libsdl-org/setup-sdl@main
# with:
# version: sdl3-head
- name: Set up MSYS2
if: ${{ !!matrix.toolchain.msystem }}
uses: msys2/setup-msys2@v2
with:
msystem: ${{ matrix.toolchain.msystem }}
install: >-
${{ matrix.toolchain.msys-env }}-cc
${{ matrix.toolchain.msys-env }}-cmake
${{ matrix.toolchain.msys-env }}-ninja
${{ matrix.toolchain.msys-env }}-clang-tools-extra
- name: Setup cmake
if: matrix.toolchain.setup-cmake
uses: jwlawson/actions-setup-cmake@v1.13
- name: Setup ninja
if: matrix.toolchain.setup-ninja
uses: ashutoshvarma/setup-ninja@master
- uses: actions/checkout@v4
with:
submodules: true
- name: Build
# Add -DDOWNLOAD_DEPENDENCIES=OFF once setup-sdl works
run: |
cmake -S . -B build -GNinja \
-DCMAKE_BUILD_TYPE=Debug \
-DISLE_USE_DX5=${{ matrix.toolchain.dx5-libs }} \
-DISLE_D3DRM_FROM_WINE=${{ matrix.toolchain.d3drm-from-wine }} \
-DENABLE_CLANG_TIDY=${{ !!matrix.toolchain.clang-tidy }} \
-DISLE_WERROR=${{ !!matrix.toolchain.werror }} \
-Werror=dev
cmake --build build -- -k0
# Needs to be reworked when cross-platform building is achieved
- name: Upload Build Artifacts (MSVC (32-bit))
if: matrix.toolchain.name == 'MSVC (32-bit)'
uses: actions/upload-artifact@master
with:
name: msvc32-artifacts
path: |
build/ISLE.EXE
build/LEGO1.DLL
build/SDL3.dll
upload:
name: 'Upload artifacts'
needs: build-current-toolchain
runs-on: ubuntu-latest
if: ${{ github.event_name == 'push' && github.ref == 'refs/heads/master' && github.repository == 'isledecomp/isle-portable' }}
steps:
- uses: actions/checkout@v4
with:
repository: 'probonopd/uploadtool'
- uses: actions/download-artifact@master
with:
name: msvc32-artifacts
path: build
- name: Upload Continuous Release
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
UPLOAD_KEY: ${{ secrets.UPLOAD_KEY }}
run: |
./upload.sh \
build/ISLE.EXE \
build/LEGO1.DLL \
build/SDL3.dll