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5f00634b9c
* Implement LegoMeterPresenter::DrawMeter * New MxRect16 header, offsets and size annotations * Missing mxtypes include
181 lines
5.5 KiB
C++
181 lines
5.5 KiB
C++
#ifndef MXBITMAP_H
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#define MXBITMAP_H
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#include "mxcore.h"
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#include "mxtypes.h"
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#include <ddraw.h>
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#include <stdlib.h>
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class MxPalette;
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// The stock BITMAPINFO struct from wingdi.h only makes room for one color
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// in the palette. It seems like the expectation (if you use the struct)
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// is to malloc as much as you actually need, and then index into the array
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// anyway even though its stated size is [1].
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// https://learn.microsoft.com/en-us/windows/win32/api/wingdi/ns-wingdi-bitmapinfo
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// In our case, the size 0x428 is used frequently, which matches
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// a 40-byte header plus 256 colors, so just use that as our template.
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// SIZE 0x428
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struct MxBITMAPINFO {
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BITMAPINFOHEADER m_bmiHeader;
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RGBQUAD m_bmiColors[256];
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static MxU32 Size() { return sizeof(MxBITMAPINFO); }
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};
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// Non-standard value for biCompression in the BITMAPINFOHEADER struct.
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// By default, uncompressed bitmaps (BI_RGB) are stored in bottom-up order.
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// You can specify that the bitmap has top-down order instead by providing
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// a negative number for biHeight. It could be that Mindscape decided on a
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// belt & suspenders approach here.
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#define BI_RGB_TOPDOWN 0x10
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// SIZE 0x20
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// VTABLE: LEGO1 0x100dc7b0
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// VTABLE: BETA10 0x101c21f8
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class MxBitmap : public MxCore {
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public:
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MxBitmap();
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~MxBitmap() override; // vtable+00
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virtual MxResult ImportBitmap(MxBitmap* p_bitmap); // vtable+14
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virtual MxResult ImportBitmapInfo(MxBITMAPINFO* p_info); // vtable+18
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virtual MxResult SetSize(MxS32 p_width, MxS32 p_height, MxPalette* p_palette, MxBool); // vtable+1c
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virtual MxResult LoadFile(HANDLE p_handle); // vtable+20
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virtual MxLong Read(const char* p_filename); // vtable+24
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// FUNCTION: LEGO1 0x1004e0d0
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// FUNCTION: BETA10 0x10060fc0
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virtual int VTable0x28(int) { return -1; } // vtable+28
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virtual void BitBlt(
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MxBitmap* p_src,
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MxS32 p_left,
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MxS32 p_top,
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MxS32 p_right,
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MxS32 p_bottom,
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MxS32 p_width,
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MxS32 p_height
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); // vtable+2c
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virtual void BitBltTransparent(
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MxBitmap* p_src,
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MxS32 p_left,
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MxS32 p_top,
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MxS32 p_right,
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MxS32 p_bottom,
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MxS32 p_width,
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MxS32 p_height
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); // vtable+30
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virtual MxPalette* CreatePalette(); // vtable+34
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virtual void ImportPalette(MxPalette* p_palette); // vtable+38
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virtual MxResult SetBitDepth(MxBool); // vtable+3c
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virtual MxResult StretchBits(
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HDC p_hdc,
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MxS32 p_xSrc,
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MxS32 p_ySrc,
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MxS32 p_xDest,
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MxS32 p_yDest,
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MxS32 p_destWidth,
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MxS32 p_destHeight
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); // vtable+40
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// Bit mask trick to round up to the nearest multiple of four.
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// Pixel data may be stored with padding.
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// https://learn.microsoft.com/en-us/windows/win32/medfound/image-stride
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// FUNCTION: BETA10 0x1002c510
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inline MxLong AlignToFourByte(MxLong p_value) const { return (p_value + 3) & -4; }
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// DECOMP: This could be a free function. It is static here because it has no
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// reference to "this". In the beta it is called in two places:
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// 1. GetBmiHeightAbs
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// 2. at 0x101523b9, in reference to BITMAPINFOHEADER.biHeight
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// FUNCTION: BETA10 0x1002c690
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static MxLong HeightAbs(MxLong p_value) { return p_value > 0 ? p_value : -p_value; }
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inline BITMAPINFOHEADER* GetBmiHeader() const { return m_bmiHeader; }
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// FUNCTION: BETA10 0x1002c440
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inline MxLong GetBmiWidth() const { return m_bmiHeader->biWidth; }
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inline MxLong GetBmiStride() const { return ((m_bmiHeader->biWidth + 3) & -4); }
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inline MxLong GetBmiHeight() const { return m_bmiHeader->biHeight; }
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// FUNCTION: BETA10 0x1002c470
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inline MxLong GetBmiHeightAbs() const { return HeightAbs(m_bmiHeader->biHeight); }
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// FUNCTION: BETA10 0x10083900
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inline MxU8* GetImage() const { return m_data; }
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// FUNCTION: BETA10 0x100838d0
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inline MxBITMAPINFO* GetBitmapInfo() const { return m_info; }
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// FUNCTION: BETA10 0x100982b0
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inline MxLong GetDataSize() const { return AlignToFourByte(m_bmiHeader->biWidth) * GetBmiHeightAbs(); }
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// FUNCTION: BETA10 0x1002c4b0
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inline MxBool IsTopDown()
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{
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if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN) {
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return TRUE;
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}
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else {
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return m_bmiHeader->biHeight < 0;
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}
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}
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inline MxLong GetAdjustedStride()
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{
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if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN || m_bmiHeader->biHeight < 0) {
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return GetBmiStride();
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}
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else {
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return -GetBmiStride();
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}
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}
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// FUNCTION: BETA10 0x1002c320
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inline MxU8* GetStart(MxS32 p_left, MxS32 p_top)
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{
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if (m_bmiHeader->biCompression == BI_RGB) {
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return m_data + p_left +
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AlignToFourByte(GetBmiWidth()) * (IsTopDown() ? p_top : (GetBmiHeightAbs() - 1) - p_top);
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}
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else if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN) {
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return m_data;
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}
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else {
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return m_data + AlignToFourByte(GetBmiWidth()) * (IsTopDown() ? 0 : (GetBmiHeightAbs() - 1));
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}
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}
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// SYNTHETIC: LEGO1 0x100bc9f0
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// SYNTHETIC: BETA10 0x1013dcd0
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// MxBitmap::`scalar deleting destructor'
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private:
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// FUNCTION: BETA10 0x1013dd10
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inline MxLong MxBitmapInfoSize() const { return sizeof(MxBITMAPINFO); }
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// FUNCTION: BETA10 0x1013dd30
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inline MxBool IsBottomUp()
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{
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if (m_bmiHeader->biCompression == BI_RGB_TOPDOWN) {
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return FALSE;
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}
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else {
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return m_bmiHeader->biHeight > 0;
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}
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}
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MxResult ImportColorsToPalette(RGBQUAD*, MxPalette*);
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MxBITMAPINFO* m_info; // 0x08
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BITMAPINFOHEADER* m_bmiHeader; // 0x0c
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RGBQUAD* m_paletteData; // 0x10
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MxU8* m_data; // 0x14
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MxBool m_isHighColor; // 0x18
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MxPalette* m_palette; // 0x1c
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};
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#endif // MXBITMAP_H
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