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Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:false dx5-libs:true name:MSVC (32-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64_x86]) (push) Waiting to run
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:true dx5-libs:false name:MSVC (64-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64]) (push) Waiting to run
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* d3drm: store LPVOID data instead of DWORD * m_extraCharacterId is an integer, not a pointer * cmake: look for iniparser using config file first, then try our custom module file Our custom module file is still useful. My linux distro does not package the cmake files. * x86's stdcall becomes MS's x64 calling canvention * Fix 64-bit mxdsbuffer pointer arithmetic * Casting from void* to a smaller-sized integer needs an intermediate equally-sized integer * Don't cast address to scalar (this is fishy) * Add mingw64 build to the ci matrix * Ignore -Wdiscarded-qualifiers warning with const vtables * Ignore different 'const' qualifiers with MSVC * Create d3dxof import library for MSVC * DESCRIPTION in .def file(s) is deprecated * Assume mmx is supported on x64, require a test for x86 and disabled on other archs * 32- and 64-bit LEGO1.dll export different symbol names * Introduce d3drm_guid containing the guids of d3drm * Disable __wine_dbg_cdecl * Include d3drm directory with EXCLUDE_FROM_ALL * lego1 leaks d3drm headers * Add dxfile.h * Add 64-bit MSVC to the build matrix * cmake: using ISLE_USE_DX5 means going all-in * Load d3dxof.dll dynamically * cmake: don't emit a warning about bitness anymore
137 lines
4.7 KiB
Modula-2
137 lines
4.7 KiB
Modula-2
; LegoOmni.def : Declares the module paarameters for the LEGO1.DLL.
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; DESCRIPTION "Lego OMNI Windows Dynamic Link Library"
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EXPORTS
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; EXPORTs really required only.
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??0LegoBackgroundColor@@QAE@PBD0@Z
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??0LegoGameState@@QAE@XZ
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??0LegoWorld@@QAE@XZ
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??0MxAtomId@@QAE@PBDW4LookupMode@@@Z
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??0MxBitmap@@QAE@XZ
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??0MxCore@@QAE@XZ
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??0MxCriticalSection@@QAE@XZ
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??0MxDSAction@@QAE@XZ
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??0MxDSFile@@QAE@PBDK@Z
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??0MxOmniCreateFlags@@QAE@XZ
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??0MxOmniCreateParam@@QAE@PBDPAUHWND__@@AAVMxVideoParam@@VMxOmniCreateFlags@@@Z
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??0MxString@@QAE@ABV0@@Z
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??0MxVideoParam@@QAE@AAV0@@Z
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??0MxVideoParam@@QAE@AAVMxRect32@@PAVMxPalette@@KAAVMxVideoParamFlags@@@Z
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??0MxVideoParam@@QAE@XZ
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??0MxVideoParamFlags@@QAE@XZ
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??1LegoEntity@@UAE@XZ
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??1LegoGameState@@QAE@XZ
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??1LegoWorld@@UAE@XZ
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??1MXIOINFO@@QAE@XZ
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??1MxAtomId@@QAE@XZ
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??1MxBitmap@@UAE@XZ
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??1MxCore@@UAE@XZ
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??1MxCriticalSection@@QAE@XZ
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??1MxDSAction@@UAE@XZ
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??1MxDSFile@@UAE@XZ
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??1MxPresenter@@UAE@XZ
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??1MxString@@UAE@XZ
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??1MxVideoParam@@QAE@XZ
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??4MxAtomId@@QAEAAV0@ABV0@@Z
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??4MxString@@QAEABV0@PBD@Z
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??4MxVideoParam@@QAEAAV0@ABV0@@Z
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??8MxPalette@@QAEEAAV0@@Z
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?BackgroundAudioManager@@YAPAVMxBackgroundAudioManager@@XZ
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?Close@MxDSFile@@UAEJXZ
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?Close@MxStreamer@@QAEJPBD@Z
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?CreateBackgroundAudio@LegoOmni@@QAEXXZ
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?CreateInstance@LegoOmni@@SAXXZ
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?CreatePalette@MxBitmap@@UAEPAVMxPalette@@XZ
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?CreateStreamObject@@YAPAVMxDSObject@@PAVMxDSFile@@F@Z
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?DestroyInstance@MxOmni@@SAXXZ
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?Detach@MxPalette@@QAEXXZ
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?DisableRMDevice@LegoVideoManager@@QAEHXZ
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?DoneTickle@MxPresenter@@MAEXXZ
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?Enable@MxBackgroundAudioManager@@QAEXE@Z
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?Enable@MxPresenter@@UAEXE@Z
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?EnableFullScreenMovie@LegoVideoManager@@QAEXEE@Z
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?EnableRMDevice@LegoVideoManager@@QAEHXZ
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?EndAction@MxPresenter@@UAEXXZ
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?EventManager@@YAPAVMxEventManager@@XZ
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?FlipToGDISurface@MxDirectDraw@@QAEHXZ
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?GameState@@YAPAVLegoGameState@@XZ
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?GetBufferSize@MxDSFile@@UAEKXZ
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?GetCD@MxOmni@@SAPBDXZ
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?GetCurrPathInfo@LegoOmni@@SAHPAPAVLegoPathBoundary@@AAH@Z
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?GetDefaults@LegoNavController@@SAXPAHPAM11111111PAE@Z
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?GetHD@MxOmni@@SAPBDXZ
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?GetInstance@LegoOmni@@SAPAV1@XZ
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?GetInstance@MxOmni@@SAPAV1@XZ
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?GetInstance@MxScheduler@@SAPAV1@XZ
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?GetNoCD_SourceName@@YAPBDXZ
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?GetPartsThreshold@RealtimeView@@SAMXZ
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?GetPrimaryBitDepth@MxDirectDraw@@SAHXZ
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?GetRealTime@MxTimer@@QAEJXZ
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?GetStreamBuffersNum@MxDSFile@@UAEKXZ
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?GetUserMaxLOD@RealtimeView@@SAMXZ
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?GetVariable@MxVariableTable@@QAEPBDPBD@Z
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?Init@MxPresenter@@IAEXXZ
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?InputManager@@YAPAVLegoInputManager@@XZ
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?InvalidateRect@MxVideoManager@@QAEXAAVMxRect32@@@Z
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?IsSound3D@MxOmni@@SAEXZ
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?Lego@@YAPAVLegoOmni@@XZ
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?Load@LegoGameState@@QAEJK@Z
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?MSoundManager@@YAPAVMxSoundManager@@XZ
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?MakeSourceName@@YAXPADPBD@Z
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?MoveCursor@LegoVideoManager@@QAEXHH@Z
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?NotificationManager@@YAPAVMxNotificationManager@@XZ
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?Notify@MxCore@@UAEJAAVMxParam@@@Z
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?Open@MxDSFile@@UAEJK@Z
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?Open@MxStreamer@@QAEPAVMxStreamController@@PBDG@Z
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?ParseExtra@MxPresenter@@MAEXXZ
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?Pause@MxDirectDraw@@QAEHH@Z
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?PickEntity@@YAPAVLegoEntity@@JJ@Z
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?PickROI@@YAPAVLegoROI@@JJ@Z
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?QueueEvent@LegoInputManager@@QAEXW4NotificationId@@EJJE@Z
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?Read@MxBitmap@@UAEJPBD@Z
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?Read@MxDSFile@@UAEJPAEK@Z
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?RealizePalette@MxVideoManager@@UAEJPAVMxPalette@@@Z
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?Register@LegoInputManager@@QAEXPAVMxCore@@@Z
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?RemoveAll@ViewManager@@QAEXPAVViewROI@@@Z
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?RemoveWorld@LegoOmni@@QAEXABVMxAtomId@@J@Z
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?Save@LegoGameState@@QAEJK@Z
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?Seek@MxDSFile@@UAEJJH@Z
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?SerializePlayersInfo@LegoGameState@@QAEXF@Z
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?SerializeScoreHistory@LegoGameState@@QAEXF@Z
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?SetCD@MxOmni@@SAXPBD@Z
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?SetDefaults@LegoNavController@@SAXHMMMMMMMMME@Z
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?SetDeviceName@MxVideoParam@@QAEXPAD@Z
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?SetDisplayBB@LegoROI@@QAEXH@Z
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?SetDoMutex@MxCriticalSection@@SAXXZ
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?SetHD@MxOmni@@SAXPBD@Z
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?SetObjectName@MxDSObject@@QAEXPBD@Z
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?SetOmniUserMessage@@YAXP6AXPBDH@Z@Z
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?SetPartsThreshold@RealtimeView@@SAXM@Z
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?SetSavePath@LegoGameState@@QAEXPAD@Z
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?SetSound3D@MxOmni@@SAXE@Z
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?SetUserMaxLOD@RealtimeView@@SAXM@Z
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?SetVariable@MxVariableTable@@QAEXPAVMxVariable@@@Z
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?SetVariable@MxVariableTable@@QAEXPBD0@Z
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?SetWaitIndicator@MxTransitionManager@@QAEXPAVMxVideoPresenter@@@Z
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?SoundManager@@YAPAVLegoSoundManager@@XZ
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?Start@@YAJPAVMxDSAction@@@Z
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?StartAction@MxPresenter@@UAEJPAVMxStreamController@@PAVMxDSAction@@@Z
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?StartMultiTasking@MxScheduler@@QAEXK@Z
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?Streamer@@YAPAVMxStreamer@@XZ
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?Tickle@MxPresenter@@UAEJXZ
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?TickleManager@@YAPAVMxTickleManager@@XZ
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?Timer@@YAPAVMxTimer@@XZ
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?TransitionManager@@YAPAVMxTransitionManager@@XZ
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?UnRegister@LegoInputManager@@QAEXPAVMxCore@@@Z
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?VariableTable@@YAPAVMxVariableTable@@XZ
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?VideoManager@@YAPAVLegoVideoManager@@XZ
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?configureLegoAnimationManager@LegoAnimationManager@@SAXH@Z
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?configureLegoBuildingManager@LegoBuildingManager@@SAXH@Z
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?configureLegoModelPresenter@LegoModelPresenter@@SAXH@Z
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?configureLegoPartPresenter@LegoPartPresenter@@SAXHH@Z
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?configureLegoROI@LegoROI@@SAXH@Z
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?configureLegoWorldPresenter@LegoWorldPresenter@@SAXH@Z
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_DllMain@12
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