mirror of
https://github.com/isledecomp/isle-portable.git
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c9db98c4c3
* Fix writing/reading of game state * Match existing state serialization functions
48 lines
1.1 KiB
C++
48 lines
1.1 KiB
C++
#ifndef LEGOPLANTMANAGER_H
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#define LEGOPLANTMANAGER_H
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#include "decomp.h"
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#include "misc/legostorage.h"
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#include "mxcore.h"
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class LegoEntity;
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class LegoROI;
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// VTABLE: LEGO1 0x100d6758
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// SIZE 0x2c
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class LegoPlantManager : public MxCore {
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public:
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LegoPlantManager();
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~LegoPlantManager() override; // vtable+0x00
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MxResult Tickle() override; // vtable+0x08
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// FUNCTION: LEGO1 0x10026290
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inline const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f318c
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return "LegoPlantManager";
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}
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void Init();
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void FUN_10026360(MxS32 p_scriptIndex);
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void FUN_100263a0(undefined4 p_und);
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void Write(LegoStorage* p_storage);
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MxResult Read(LegoStorage* p_storage);
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MxBool FUN_100269e0(LegoEntity* p_entity);
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MxU32 FUN_10026ba0(LegoEntity*, MxBool);
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void FUN_10026c50(LegoEntity* p_entity);
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void FUN_10027120();
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static void SetCustomizeAnimFile(const char* p_value);
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// SYNTHETIC: LEGO1 0x100262a0
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// LegoPlantManager::`scalar deleting destructor'
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private:
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static char* g_customizeAnimFile;
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undefined m_unk0x08[0x24]; // 0x08
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};
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#endif // LEGOPLANTMANAGER_H
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