isle-portable/LEGO1/lego/legoomni/include/legopointofviewcontroller.h
Anonymous Maarten b996fff6fa
Support building isle with modern MSVC + msys2 (#421)
* cmake: detect older MSVC and define ENABLE_DECOMP_ASSERTS to enable decomp asserts

* Add /Zc:__cplusplus to define __cplusplus with c++ version number

* Silence deprecated CRT releated warnings

* LegoCameraController overrids some methods that are not defined in its parent(s)

* Tgl::Device::GetDrawnTriangleCount does not exist (FIXME: INCORRECT FIX -> Tgl::Device should be updated instead)

* Remove copy/pasted APP_ICON from lego1 resource.h header

* Implement empty ViewLODList::Dump method

* Also enable "compat mode" for newer MSVC compilers

* Only do decomp assertions when using older MSVC compilers

* msys2 mingw compat (cannot pass reference of rvalue)

* Fix msys2 mingw warning: declaration 'class Tgl::Group' does not declare anything

* Add FIXME comment to LEgo3DView::m_previousRenderTime

* LegoView1 is 16 bytes bigger then LegoView ==> 4 32-bit pointers

* include string.h for strlen

* Fix overrides

* Fix constness of method

* Fixes

* Formatting

* Add size assert for MxFrequencyMeter

* ci: build isle with msys2 + msvc on GitHub actions

* Set vcvars for msvc

* msys2 needs the msys2 shell

* Build in default shell

* isle is not 64-bit yet (I think)

* Print bitness

* Use amd64_x64 cross tools

* Minor updates

* Add more names

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-10 23:34:32 +01:00

101 lines
2.5 KiB
C++

#ifndef LEGOPOINTOFVIEWCONTROLLER_H
#define LEGOPOINTOFVIEWCONTROLLER_H
#include "decomp.h"
#include "mxcore.h"
#include "mxpoint32.h"
#include <windows.h>
class Lego3DView;
class LegoEntity;
class LegoNavController;
//////////////////////////////////////////////////////////////////////////////
//
// LegoMouseController
// VTABLE: LEGO1 0x100d8dd8
// SIZE 0x20
class LegoMouseController : public MxCore {
public:
LegoMouseController();
virtual ~LegoMouseController() override;
virtual void LeftDown(int, int); // vtable+0x14
virtual void LeftDrag(int, int); // vtable+0x18
virtual void LeftUp(int, int); // vtable+0x1c
virtual void RightDown(int, int); // vtable+0x20
virtual void RightDrag(int, int); // vtable+0x24
virtual void RightUp(int, int); // vtable+0x28
private:
BOOL m_isButtonDown; // 0x08
undefined4 m_unk0xc; // 0x0c
MxDouble m_buttonX; // 0x10
MxDouble m_buttonY; // 0x18
};
// SYNTHETIC: LEGO1 0x100655b0
// LegoMouseController::`scalar deleting destructor'
// VTABLE: LEGO1 0x100d8e08
// SIZE 0x38
class LegoPointOfViewController : public LegoMouseController {
public:
LegoPointOfViewController();
virtual ~LegoPointOfViewController() override;
virtual MxResult Tickle() override; // vtable+0x08
virtual void LeftDown(int p_x, int p_y) override; // vtable+0x0c
virtual void LeftDrag(int p_x, int p_y) override; // vtable+0x10
// FUNCTION: LEGO1 0x10011e40
virtual void LeftUp(int p_x, int p_y) override
{
LegoMouseController::LeftUp(p_x, p_y);
AffectPointOfView();
}
// vtable+0x14
// FUNCTION: LEGO1 0x10011e60
virtual void RightDown(int p_x, int p_y) override
{
LegoMouseController::RightDown(p_x, p_y);
AffectPointOfView();
}
// vtable+0x20
// FUNCTION: LEGO1 0x10011e80
virtual void RightDrag(int p_x, int p_y) override
{
LegoMouseController::RightDrag(p_x, p_y);
AffectPointOfView();
}
// vtable+0x24
// FUNCTION: LEGO1 0x10011ea0
virtual void RightUp(int p_x, int p_y) override
{
LegoMouseController::RightUp(p_x, p_y);
AffectPointOfView();
} // vtable+0x28
virtual void SetEntity(LegoEntity* p_entity); // vtable+0x2c
MxResult Create(Lego3DView* p_lego3DView);
inline LegoEntity* GetEntity() { return m_entity; }
protected:
void AffectPointOfView();
Lego3DView* m_lego3DView; // 0x20
LegoEntity* m_entity; // 0x24
MxDouble m_entityOffsetUp; // 0x28
LegoNavController* m_nav; // 0x30
};
// SYNTHETIC: LEGO1 0x10065750
// LegoPointOfViewController::`scalar deleting destructor'
#endif /* LEGOPOINTOFVIEWCONTROLLER_H */