isle-portable/LEGO1/lego/legoomni/include/legobuildingmanager.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

26 lines
544 B
C++

#ifndef LEGOBUILDINGMANAGER_H
#define LEGOBUILDINGMANAGER_H
#include "mxcore.h"
// VTABLE: LEGO1 0x100d6f50
// SIZE 0x30
class LegoBuildingManager : public MxCore {
public:
LegoBuildingManager();
virtual ~LegoBuildingManager() override;
// FUNCTION: LEGO1 0x1002f930
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f37d0
return "LegoBuildingManager";
}
__declspec(dllexport) static void configureLegoBuildingManager(MxS32);
private:
void Init();
};
#endif // LEGOBUILDINGMANAGER_H