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https://github.com/isledecomp/isle-portable.git
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6885abdc78
* Implement/match LegoROI::FUN_100a9dd0 * Implement/match LegoROI::FUN_100a9cf0
853 lines
19 KiB
C++
853 lines
19 KiB
C++
#include "legoroi.h"
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#include "anim/legoanim.h"
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#include "geom/legobox.h"
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#include "geom/legosphere.h"
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#include "legolod.h"
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#include "misc/legocontainer.h"
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#include "misc/legostorage.h"
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#include "realtime/realtime.h"
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#include <string.h>
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#include <vec.h>
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DECOMP_SIZE_ASSERT(LegoROI, 0x108)
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DECOMP_SIZE_ASSERT(TimeROI, 0x10c)
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// SIZE 0x14
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typedef struct {
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const char* m_name;
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int m_red;
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int m_green;
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int m_blue;
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int m_alpha;
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} ROIColorAlias;
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// GLOBAL: LEGO1 0x101011b0
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ROIColorAlias g_roiColorAliases[22] = {
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{"lego black", 0x21, 0x21, 0x21, 0}, {"lego black f", 0x21, 0x21, 0x21, 0},
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{"lego black flat", 0x21, 0x21, 0x21, 0}, {"lego blue", 0x00, 0x54, 0x8c, 0},
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{"lego blue flat", 0x00, 0x54, 0x8c, 0}, {"lego brown", 0x4a, 0x23, 0x1a, 0},
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{"lego brown flt", 0x4a, 0x23, 0x1a, 0}, {"lego brown flat", 0x4a, 0x23, 0x1a, 0},
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{"lego drk grey", 0x40, 0x40, 0x40, 0}, {"lego drk grey flt", 0x40, 0x40, 0x40, 0},
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{"lego dk grey flt", 0x40, 0x40, 0x40, 0}, {"lego green", 0x00, 0x78, 0x2d, 0},
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{"lego green flat", 0x00, 0x78, 0x2d, 0}, {"lego lt grey", 0x82, 0x82, 0x82, 0},
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{"lego lt grey flt", 0x82, 0x82, 0x82, 0}, {"lego lt grey fla", 0x82, 0x82, 0x82, 0},
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{"lego red", 0xcb, 0x12, 0x20, 0}, {"lego red flat", 0xcb, 0x12, 0x20, 0},
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{"lego white", 0xfa, 0xfa, 0xfa, 0}, {"lego white flat", 0xfa, 0xfa, 0xfa, 0},
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{"lego yellow", 0xff, 0xb9, 0x00, 0}, {"lego yellow flat", 0xff, 0xb9, 0x00, 0},
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};
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// GLOBAL: LEGO1 0x10101368
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int g_roiConfig = 100;
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// GLOBAL: LEGO1 0x10101370
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const char* g_unk0x10101370[] = {"bike", "moto", NULL};
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// GLOBAL: LEGO1 0x10101380
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const char* g_unk0x10101380[] = {"bike", "moto", "haus", NULL};
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// GLOBAL: LEGO1 0x10101390
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const char* g_unk0x10101390[] = {"rcuser", "jsuser", "dunebugy", "chtrblad", "chtrbody", "chtrshld", NULL};
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// GLOBAL: LEGO1 0x101013ac
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ROIHandler g_unk0x101013ac = NULL;
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// GLOBAL: LEGO1 0x101013b0
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TextureHandler g_unk0x101013b0 = NULL;
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// FUNCTION: LEGO1 0x100a81b0
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void LegoROI::FUN_100a81b0(const LegoChar* p_error, const LegoChar* p_name)
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{
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}
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// FUNCTION: LEGO1 0x100a81c0
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void LegoROI::configureLegoROI(int p_roiConfig)
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{
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g_roiConfig = p_roiConfig;
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}
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// FUNCTION: LEGO1 0x100a81d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer) : ViewROI(p_renderer, NULL)
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{
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m_parentROI = NULL;
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m_name = NULL;
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m_entity = NULL;
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}
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// FUNCTION: LEGO1 0x100a82d0
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LegoROI::LegoROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList) : ViewROI(p_renderer, p_lodList)
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{
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m_parentROI = NULL;
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m_name = NULL;
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m_entity = NULL;
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}
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// FUNCTION: LEGO1 0x100a83c0
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LegoROI::~LegoROI()
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{
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if (comp) {
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CompoundObject::iterator iterator;
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for (iterator = comp->begin(); !(iterator == comp->end()); ++iterator) {
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ROI* child = *iterator;
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delete child;
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}
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delete comp;
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comp = 0;
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}
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if (m_name) {
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delete[] m_name;
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}
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}
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// FUNCTION: LEGO1 0x100a84a0
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LegoResult LegoROI::Read(
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OrientableROI* p_unk0xd4,
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Tgl::Renderer* p_renderer,
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ViewLODListManager* p_viewLODListManager,
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LegoTextureContainer* p_textureContainer,
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LegoStorage* p_storage
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)
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{
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LegoResult result = FAILURE;
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LegoU32 i, j;
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LegoU32 numLODs, surplusLODs;
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LegoROI* roi;
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LegoLOD* lod;
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LegoU32 length, roiLength;
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LegoChar *roiName, *textureName;
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LegoTextureInfo* textureInfo;
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ViewLODList* lodList;
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LegoU32 numROIs;
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LegoSphere sphere;
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LegoBox box;
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m_parentROI = p_unk0xd4;
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if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
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goto done;
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}
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m_name = new LegoChar[length + 1];
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if (p_storage->Read(m_name, length) != SUCCESS) {
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goto done;
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}
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m_name[length] = '\0';
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strlwr(m_name);
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if (sphere.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_sphere.Center(), sphere.GetCenter());
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m_sphere.Radius() = sphere.GetRadius();
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m_world_bounding_sphere.Radius() = m_sphere.Radius();
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if (box.Read(p_storage) != SUCCESS) {
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goto done;
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}
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SET3(m_unk0x80.Min(), box.GetMin());
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SET3(m_unk0x80.Max(), box.GetMax());
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if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
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goto done;
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}
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if (length != 0) {
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textureName = new LegoChar[length + 1];
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if (p_storage->Read(textureName, length) != SUCCESS) {
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goto done;
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}
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textureName[length] = '\0';
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strlwr(textureName);
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}
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else {
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textureName = NULL;
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}
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if (p_storage->Read(&m_unk0x100, sizeof(m_unk0x100)) != SUCCESS) {
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goto done;
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}
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if (m_unk0x100) {
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for (roiLength = strlen(m_name); roiLength; roiLength--) {
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if (m_name[roiLength - 1] < '0' || m_name[roiLength - 1] > '9') {
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break;
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}
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}
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roiName = new LegoChar[roiLength + 1];
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memcpy(roiName, m_name, roiLength);
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roiName[roiLength] = '\0';
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lodList = p_viewLODListManager->Lookup(roiName);
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delete[] roiName;
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if (lodList == NULL) {
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goto done;
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}
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}
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else {
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if (p_storage->Read(&numLODs, sizeof(numLODs)) != SUCCESS) {
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goto done;
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}
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if (!numLODs) {
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lodList = NULL;
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}
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else {
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const LegoChar* roiName = m_name;
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LegoU32 offset;
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if (p_storage->Read(&offset, sizeof(offset)) != SUCCESS) {
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goto done;
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}
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if (numLODs > g_roiConfig) {
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surplusLODs = numLODs - g_roiConfig;
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numLODs = g_roiConfig;
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}
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else {
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surplusLODs = 0;
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}
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if (g_roiConfig <= 2) {
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for (i = 0; g_unk0x10101380[i] != NULL; i++) {
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if (!strnicmp(m_name, g_unk0x10101380[i], 4)) {
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roiName = g_unk0x10101380[i];
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break;
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}
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}
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}
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else {
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for (i = 0; g_unk0x10101370[i] != NULL; i++) {
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if (!strnicmp(m_name, g_unk0x10101370[i], 4)) {
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roiName = g_unk0x10101370[i];
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break;
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}
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}
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}
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if ((lodList = p_viewLODListManager->Lookup(roiName))) {
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for (j = 0; g_unk0x10101390[j] != NULL; j++) {
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if (!strcmpi(g_unk0x10101390[j], roiName)) {
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break;
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}
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}
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if (g_unk0x10101390[j] != NULL) {
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while (lodList->Size()) {
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delete const_cast<ViewLOD*>(lodList->PopBack());
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}
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for (j = 0; j < numLODs; j++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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if (j == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
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numLODs++;
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}
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}
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lodList->PushBack(lod);
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}
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}
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}
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else {
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for (i = 0; i < numLODs; i++) {
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lod = new LegoLOD(p_renderer);
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if (lod->Read(p_renderer, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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if (i == 0) {
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if (surplusLODs != 0 && lod->GetUnknown0x08Test8()) {
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numLODs++;
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}
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}
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if (i == 0 && (lodList = p_viewLODListManager->Create(roiName, numLODs)) == NULL) {
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goto done;
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}
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lodList->PushBack(lod);
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}
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}
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p_storage->SetPosition(offset);
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}
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}
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SetLODList(lodList);
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if (lodList != NULL) {
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lodList->Release();
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}
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if (textureName != NULL) {
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if (!strnicmp(textureName, "t_", 2)) {
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textureInfo = p_textureContainer->Get(textureName + 2);
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if (textureInfo == NULL) {
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goto done;
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}
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FUN_100a9210(textureInfo);
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FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
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}
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else {
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LegoFloat red = 1.0F;
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LegoFloat green = 0.0F;
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LegoFloat blue = 1.0F;
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LegoFloat alpha = 0.0F;
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FUN_100a9bf0(textureName, red, green, blue, alpha);
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FUN_100a9170(red, green, blue, alpha);
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}
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}
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if (p_storage->Read(&numROIs, sizeof(numROIs)) != SUCCESS) {
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goto done;
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}
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if (numROIs > 0) {
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comp = new CompoundObject;
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}
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for (i = 0; i < numROIs; i++) {
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// Create and initialize a sub-component
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roi = new LegoROI(p_renderer);
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if (roi->Read(this, p_renderer, p_viewLODListManager, p_textureContainer, p_storage) != SUCCESS) {
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goto done;
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}
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// Add the new sub-component to this ROI's protected list
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comp->push_back(roi);
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}
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result = SUCCESS;
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done:
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return result;
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}
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// FUNCTION: LEGO1 0x100a8cb0
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LegoResult LegoROI::FUN_100a8cb0(LegoAnimNodeData* p_data, LegoTime p_time, Matrix4& p_matrix)
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{
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p_matrix.SetIdentity();
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p_data->CreateLocalTransform(p_time, p_matrix);
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a8ce0
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// FUNCTION: BETA10 0x1018a815
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LegoROI* LegoROI::FindChildROI(const LegoChar* p_name, LegoROI* p_roi)
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{
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CompoundObject::iterator it;
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const LegoChar* name = p_roi->GetName();
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if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) {
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return p_roi;
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}
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CompoundObject* comp = p_roi->comp;
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if (comp != NULL) {
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for (it = comp->begin(); it != comp->end(); it++) {
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LegoROI* roi = (LegoROI*) *it;
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name = roi->GetName();
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if (name != NULL && *name != '\0' && !strcmpi(name, p_name)) {
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return roi;
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}
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}
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for (it = comp->begin(); it != comp->end(); it++) {
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LegoROI* roi = FindChildROI(p_name, (LegoROI*) *it);
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if (roi != NULL) {
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return roi;
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}
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}
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}
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return NULL;
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}
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// FUNCTION: LEGO1 0x100a8da0
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LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix, LegoTime p_time, LegoROI* p_roi)
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{
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MxMatrix mat;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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const LegoChar* name = data->GetName();
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LegoROI* roi = FindChildROI(name, p_roi);
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if (roi == NULL) {
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roi = FindChildROI(name, this);
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}
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if (roi != NULL) {
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FUN_100a8cb0(data, p_time, mat);
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roi->m_local2world.Product(mat, p_matrix);
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roi->VTable0x1c();
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LegoBool und = data->FUN_100a0990(p_time);
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roi->SetVisibility(und);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8da0(p_node->GetChild(i), roi->m_local2world, p_time, roi);
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}
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}
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else {
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FUN_100a81b0("%s ROI Not found\n", name);
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a8e80
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void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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{
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MxMatrix mat;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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FUN_100a8cb0(data, p_time, mat);
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LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
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if (roi != NULL) {
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roi->m_local2world.Product(mat, p_matrix);
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roi->VTable0x1c();
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LegoBool und = data->FUN_100a0990(p_time);
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roi->SetVisibility(und);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8e80(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
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}
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}
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else {
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MxMatrix local2world;
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local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8e80(p_node->GetChild(i), local2world, p_time, p_roiMap);
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}
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}
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}
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// FUNCTION: LEGO1 0x100a8fd0
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// FUNCTION: BETA10 0x1018ac81
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void LegoROI::FUN_100a8fd0(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_time, LegoROI** p_roiMap)
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{
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MxMatrix mat;
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LegoAnimNodeData* data = (LegoAnimNodeData*) p_node->GetData();
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FUN_100a8cb0(data, p_time, mat);
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LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
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if (roi != NULL) {
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roi->m_local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8fd0(p_node->GetChild(i), roi->m_local2world, p_time, p_roiMap);
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}
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}
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else {
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MxMatrix local2world;
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local2world.Product(mat, p_matrix);
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for (LegoU32 i = 0; i < p_node->GetNumChildren(); i++) {
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FUN_100a8fd0(p_node->GetChild(i), local2world, p_time, p_roiMap);
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}
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}
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}
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// FUNCTION: LEGO1 0x100a90f0
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LegoResult LegoROI::SetFrame(LegoAnim* p_anim, LegoTime p_time)
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{
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LegoTreeNode* root = p_anim->GetRoot();
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MxMatrix mat;
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mat = m_local2world;
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mat.SetIdentity();
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return FUN_100a8da0(root, mat, p_time, this);
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}
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// FUNCTION: LEGO1 0x100a9170
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// FUNCTION: BETA10 0x1018ae09
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LegoResult LegoROI::FUN_100a9170(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
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{
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LegoResult result = SUCCESS;
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CompoundObject::iterator it;
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int lodCount = GetLODCount();
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for (LegoU32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
|
|
if (lod->FUN_100aacb0(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
|
|
if (comp != NULL) {
|
|
for (it = comp->begin(); it != comp->end(); it++) {
|
|
if (((LegoROI*) *it)->FUN_100a9170(p_red, p_green, p_blue, p_alpha) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9210
|
|
LegoResult LegoROI::FUN_100a9210(LegoTextureInfo* p_textureInfo)
|
|
{
|
|
LegoResult result = SUCCESS;
|
|
CompoundObject::iterator it;
|
|
|
|
int lodCount = GetLODCount();
|
|
for (LegoU32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
|
|
if (lod->FUN_100aad00(p_textureInfo) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
|
|
if (comp != NULL) {
|
|
for (it = comp->begin(); it != comp->end(); it++) {
|
|
if (((LegoROI*) *it)->FUN_100a9210(p_textureInfo) != SUCCESS) {
|
|
result = FAILURE;
|
|
}
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a92a0
|
|
// FUNCTION: BETA10 0x1018b12d
|
|
LegoResult LegoROI::GetTexture(LegoTextureInfo*& p_textureInfo)
|
|
{
|
|
CompoundObject::iterator it;
|
|
|
|
int lodCount = GetLODCount();
|
|
for (LegoU32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
|
|
if (lod->GetTexture(p_textureInfo) == SUCCESS) {
|
|
return SUCCESS;
|
|
}
|
|
}
|
|
|
|
if (comp != NULL) {
|
|
for (it = comp->begin(); it != comp->end(); it++) {
|
|
if (((LegoROI*) *it)->GetTexture(p_textureInfo) == SUCCESS) {
|
|
return SUCCESS;
|
|
}
|
|
}
|
|
}
|
|
|
|
return FAILURE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9330
|
|
// FUNCTION: BETA10 0x1018b22c
|
|
LegoResult LegoROI::FUN_100a9330(LegoFloat p_red, LegoFloat p_green, LegoFloat p_blue, LegoFloat p_alpha)
|
|
{
|
|
return FUN_100a9170(p_red, p_green, p_blue, p_alpha);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9350
|
|
// FUNCTION: BETA10 0x1018b25c
|
|
LegoResult LegoROI::FUN_100a9350(const LegoChar* p_color)
|
|
{
|
|
MxFloat red, green, blue, alpha;
|
|
if (ColorAliasLookup(p_color, red, green, blue, alpha)) {
|
|
return FUN_100a9170(red, green, blue, alpha);
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a93b0
|
|
// FUNCTION: BETA10 0x1018b2c0
|
|
LegoResult LegoROI::FUN_100a93b0(const LegoChar* p_color)
|
|
{
|
|
MxFloat red, green, blue, alpha;
|
|
if (ColorAliasLookup(p_color, red, green, blue, alpha)) {
|
|
return FUN_100a9330(red, green, blue, alpha);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9410
|
|
// FUNCTION: BETA10 0x1018b324
|
|
LegoU32 LegoROI::FUN_100a9410(
|
|
Vector3& p_v1,
|
|
Vector3& p_v2,
|
|
float p_f1,
|
|
float p_f2,
|
|
Vector3& p_v3,
|
|
LegoBool p_collideBox
|
|
)
|
|
{
|
|
if (p_collideBox) {
|
|
Mx3DPointFloat v2(p_v2);
|
|
((Vector3&) v2).Mul(p_f1);
|
|
((Vector3&) v2).Add(p_v1);
|
|
|
|
Mx4DPointFloat localc0;
|
|
Mx4DPointFloat local9c;
|
|
Mx4DPointFloat local168;
|
|
Mx4DPointFloat local70;
|
|
Mx4DPointFloat local150[6];
|
|
|
|
Vector3 local58(&localc0[0]);
|
|
Vector3 locala8(&local9c[0]);
|
|
Vector3 local38(&local168[0]);
|
|
|
|
Mx3DPointFloat local4c(p_v1);
|
|
|
|
local58 = m_unk0x80.Min();
|
|
locala8 = m_unk0x80.Max();
|
|
|
|
localc0[3] = local9c[3] = local168[3] = 1.0f;
|
|
|
|
local38 = local58;
|
|
((Vector3&) local38).Add(locala8);
|
|
((Vector3&) local38).Mul(0.5f);
|
|
|
|
local70 = localc0;
|
|
localc0.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
|
|
|
|
local70 = local9c;
|
|
local9c.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
|
|
|
|
local70 = local168;
|
|
local168.SetMatrixProduct(&local70, (float*) m_local2world.GetData());
|
|
|
|
p_v3 = m_local2world[3];
|
|
|
|
LegoS32 i;
|
|
for (i = 0; i < 6; i++) {
|
|
local150[i] = m_local2world[i % 3];
|
|
|
|
if (i > 2) {
|
|
local150[i][3] = -local58.Dot(&local58, &local150[i]);
|
|
}
|
|
else {
|
|
local150[i][3] = -locala8.Dot(&locala8, &local150[i]);
|
|
}
|
|
|
|
if (local150[i][3] + local38.Dot(&local38, &local150[i]) < 0.0f) {
|
|
((Vector4&) local150[i]).Mul(-1.0f);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 6; i++) {
|
|
float local50 = p_v2.Dot(&p_v2, &local150[i]);
|
|
|
|
if (local50 >= 0.01 || local50 < -0.01) {
|
|
local50 = -((local150[i][3] + local4c.Dot(&local4c, &local150[i])) / local50);
|
|
|
|
if (local50 >= 0.0f && local50 <= p_f1) {
|
|
Mx3DPointFloat local17c(p_v2);
|
|
((Vector3&) local17c).Mul(local50);
|
|
((Vector3&) local17c).Add(local4c);
|
|
|
|
LegoS32 j;
|
|
for (j = 0; j < 6; j++) {
|
|
if (i != j && i - j != 3 && j - i != 3) {
|
|
if (local150[j][3] + local17c.Dot(&local17c, &local150[j]) < 0.0f) {
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (j == 6) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
Mx3DPointFloat v1(p_v1);
|
|
((Vector3&) v1).Sub(GetWorldBoundingSphere().Center());
|
|
|
|
float local10 = GetWorldBoundingSphere().Radius();
|
|
float local8 = p_v2.Dot(&p_v2, &p_v2);
|
|
float localc = p_v2.Dot(&p_v2, &v1) * 2.0f;
|
|
float local14 = v1.Dot(&v1, &v1) - (local10 * local10);
|
|
|
|
if (local8 >= 0.001 || local8 <= -0.001) {
|
|
float local1c = -1.0f;
|
|
float local18 = (localc * localc) - (local14 * local8 * 4.0f);
|
|
|
|
if (local18 >= -0.001) {
|
|
local8 *= 2.0f;
|
|
localc = -localc;
|
|
|
|
if (local18 > 0.0f) {
|
|
local18 = sqrt(local18);
|
|
float local184 = (localc + local18) / local8;
|
|
float local188 = (localc - local18) / local8;
|
|
|
|
if (local184 > 0.0f && local188 > local184) {
|
|
local1c = local184;
|
|
}
|
|
else if (local188 > 0.0f) {
|
|
local1c = local188;
|
|
}
|
|
else {
|
|
return 0;
|
|
}
|
|
}
|
|
else {
|
|
local1c = localc / local8;
|
|
}
|
|
|
|
if (local1c >= 0.0f && p_f1 >= local1c) {
|
|
p_v3 = p_v2;
|
|
p_v3.Mul(local1c);
|
|
p_v3.Add(p_v1);
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9a50
|
|
TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_time) : LegoROI(p_renderer, p_lodList)
|
|
{
|
|
m_time = p_time;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9b40
|
|
void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
|
|
{
|
|
LegoTime time = p_time - m_time;
|
|
|
|
if (time) {
|
|
m_time = p_time;
|
|
|
|
Mx3DPointFloat targetPosition(p_matrix[3]);
|
|
Vector3 vec(m_local2world[3]);
|
|
|
|
((Vector3&) targetPosition).Sub(vec);
|
|
((Vector3&) targetPosition).Div(time * 0.001);
|
|
|
|
FUN_100a5a30(targetPosition);
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9bf0
|
|
LegoBool LegoROI::FUN_100a9bf0(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
|
|
{
|
|
if (p_param == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (g_unk0x101013ac) {
|
|
char buf[32];
|
|
if (g_unk0x101013ac(p_param, buf, sizeof(buf))) {
|
|
p_param = buf;
|
|
}
|
|
}
|
|
|
|
return ColorAliasLookup(p_param, p_red, p_green, p_blue, p_alpha);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9c50
|
|
// FUNCTION: BETA10 0x1018bdd9
|
|
LegoBool LegoROI::ColorAliasLookup(const LegoChar* p_param, float& p_red, float& p_green, float& p_blue, float& p_alpha)
|
|
{
|
|
for (LegoU32 i = 0; i < sizeOfArray(g_roiColorAliases); i++) {
|
|
if (strcmpi(g_roiColorAliases[i].m_name, p_param) == 0) {
|
|
p_red = g_roiColorAliases[i].m_red / 255.0;
|
|
p_green = g_roiColorAliases[i].m_green / 255.0;
|
|
p_blue = g_roiColorAliases[i].m_blue / 255.0;
|
|
p_alpha = g_roiColorAliases[i].m_alpha / 255.0;
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9cf0
|
|
LegoBool LegoROI::FUN_100a9cf0(const LegoChar* p_param, unsigned char* paletteEntries, LegoU32 p_numEntries)
|
|
{
|
|
if (p_param == NULL) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (g_unk0x101013b0 != NULL) {
|
|
return g_unk0x101013b0(p_param, paletteEntries, p_numEntries);
|
|
}
|
|
|
|
paletteEntries[0] = '\0';
|
|
return FALSE;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9d30
|
|
void LegoROI::FUN_100a9d30(ROIHandler p_func)
|
|
{
|
|
g_unk0x101013ac = p_func;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9d40
|
|
void LegoROI::SetName(const LegoChar* p_name)
|
|
{
|
|
if (m_name != NULL) {
|
|
delete[] m_name;
|
|
}
|
|
|
|
if (p_name != NULL) {
|
|
m_name = new LegoChar[strlen(p_name) + 1];
|
|
strcpy(m_name, p_name);
|
|
strlwr(m_name);
|
|
}
|
|
else {
|
|
m_name = NULL;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9dd0
|
|
// FUNCTION: BETA10 0x1018bfdb
|
|
void LegoROI::FUN_100a9dd0()
|
|
{
|
|
int lodCount = GetLODCount();
|
|
for (LegoS32 i = 0; i < lodCount; i++) {
|
|
LegoLOD* lod = (LegoLOD*) GetLOD(i);
|
|
lod->FUN_100aae60();
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a9e10
|
|
void LegoROI::SetDisplayBB(int p_displayBB)
|
|
{
|
|
// Intentionally empty function
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa340
|
|
float LegoROI::IntrinsicImportance() const
|
|
{
|
|
return .5;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100aa350
|
|
void LegoROI::UpdateWorldBoundingVolumes()
|
|
{
|
|
CalcWorldBoundingVolumes(m_sphere, m_local2world, m_world_bounding_box, m_world_bounding_sphere);
|
|
}
|