isle-portable/LEGO1/lego/legoomni/include/actions/infodoor_actions.h
Christian Semmler 5b8f515968
Implement/match Isle::HandleTransitionEnd (#683)
* Implement/match Isle::HandleTransitionEnd

* Rename enums

* Forward declare enum for C++11+

* Add underlying storage to action headers

* Fix missing define
2024-03-17 18:01:47 +01:00

37 lines
793 B
C++

// This file was automatically generated by the actionheadergen tool.
// Please do not manually edit this file.
#ifndef INFODOOR_ACTIONS_H
#define INFODOOR_ACTIONS_H
namespace InfodoorScript
{
#ifdef COMPAT_MODE
enum Script : int {
#else
enum Script {
#endif
c_noneInfodoor = -1,
c__StartUp = 0,
c_LeftArrow_Ctl = 1,
c_RightArrow_Ctl = 2,
c_Info_Ctl = 3,
c_Door_Ctl = 4,
c_Background_Bitmap = 5,
c_LeftArrow_Up_Bitmap = 6,
c_LeftArrow_Down_Bitmap = 7,
c_RightArrow_Up_Bitmap = 8,
c_RightArrow_Down_Bitmap = 9,
c_Info_Up_Bitmap = 10,
c_Info_Down_Bitmap = 11,
c_Door_Up_Bitmap = 12,
c_ConfigAnimation = 13,
c_iic037in_PlayWav = 500,
c_iic038in_PlayWav = 501,
c_iicb31in_PlayWav = 502,
c_iic007in_PlayWav = 503
};
} // namespace InfodoorScript
#endif // INFODOOR_ACTIONS_H