isle-portable/LEGO1/lego/legoomni/include/legocontrolmanager.h
Misha c2da041f40
Implement a few legoworld methods (#430)
* Push changes

* Update legoworld.cpp

* Update legoworld.cpp

* Minor style fixes

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-13 21:00:11 +01:00

33 lines
848 B
C++

#ifndef LEGOCONTROLMANAGER_H
#define LEGOCONTROLMANAGER_H
#include "mxcore.h"
#include "mxpresenterlist.h"
// VTABLE: LEGO1 0x100d6a80
class LegoControlManager : public MxCore {
public:
LegoControlManager();
virtual ~LegoControlManager() override; // vtable+0x0
virtual MxResult Tickle() override; // vtable+0x8
// FUNCTION: LEGO1 0x10028cb0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f31b8
return "LegoControlManager";
}
// FUNCTION: LEGO1 0x10028cc0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoControlManager::ClassName()) || MxCore::IsA(p_name);
}
void FUN_10028df0(MxPresenterList* p_presenterList);
void Register(MxCore* p_listener);
void Unregister(MxCore* p_listener);
};
#endif // LEGOCONTROLMANAGER_H