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20daddde32
* push changes * Update mxstreamcontroller.cpp * fix build * MxStreamChunk * fix format * Match functions * Add a comment --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
265 lines
6.2 KiB
C++
265 lines
6.2 KiB
C++
#include "mxdsbuffer.h"
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#include "mxdschunk.h"
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#include "mxdsstreamingaction.h"
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#include "mxomni.h"
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#include "mxstreamchunk.h"
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#include "mxstreamcontroller.h"
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#include "mxstreamer.h"
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DECOMP_SIZE_ASSERT(MxDSBuffer, 0x34);
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// FUNCTION: LEGO1 0x100c6470
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MxDSBuffer::MxDSBuffer()
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{
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m_refcount = 0;
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m_pBuffer = NULL;
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m_pIntoBuffer = NULL;
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m_pIntoBuffer2 = NULL;
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m_unk0x14 = 0;
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m_unk0x18 = 0;
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m_unk0x1c = 0;
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m_writeOffset = 0;
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m_bytesRemaining = 0;
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m_mode = MxDSBufferType_Preallocated;
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m_unk0x30 = 0;
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}
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// FUNCTION: LEGO1 0x100c6530
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MxDSBuffer::~MxDSBuffer()
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{
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if (m_pBuffer != NULL) {
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if (m_mode == MxDSBufferType_Chunk) {
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// TODO
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}
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else if (m_mode == MxDSBufferType_Allocate || m_mode == MxDSBufferType_Unknown) {
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delete[] m_pBuffer;
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}
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}
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m_unk0x14 = 0;
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m_unk0x1c = 0;
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}
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// FUNCTION: LEGO1 0x100c6640
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MxResult MxDSBuffer::AllocateBuffer(MxU32 p_bufferSize, MxDSBufferType p_mode)
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{
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MxResult result = FAILURE;
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MxU32 i = 0;
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if (p_mode == MxDSBufferType_Allocate) {
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m_pBuffer = new MxU8[p_bufferSize];
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}
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else if (p_mode == MxDSBufferType_Chunk) {
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MxStreamer* streamer = Streamer();
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// I have no clue as to what this does, or even if its correct. Maybe it's related to storing chunks in
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// MxDiskStreamController?
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if (p_bufferSize >> 10 == 0x40) {
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i = 0;
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while (i < 22) {
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if ((*(MxU32*) ((streamer->GetSubclass1().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f)
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)) == 0) {
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MxU32* ptr = (MxU32*) ((streamer->GetSubclass1().GetUnk08() + ((i & 0xffffffe7) >> 3)) &
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1 << ((MxU8) i & 0x1f));
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// mark it as used?
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*ptr = *ptr ^ 1 << (i & 0x1f);
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m_pBuffer =
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(MxU8*) (streamer->GetSubclass1().GetSize() * i * 0x400 + streamer->GetSubclass1().GetBuffer());
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break;
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}
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i++;
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}
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m_pBuffer = NULL;
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}
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else if (p_bufferSize >> 10 == 0x80) {
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i = 0;
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// Same thing as above but it uses subclass2
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while (i < 22) {
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if ((*(MxU32*) ((streamer->GetSubclass2().GetUnk08() + ((i & 0xffffffe7) >> 3)) & 1 << ((MxU8) i & 0x1f)
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)) == 0) {
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MxU32* ptr = (MxU32*) ((streamer->GetSubclass2().GetUnk08() + ((i & 0xffffffe7) >> 3)) &
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1 << ((MxU8) i & 0x1f));
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// mark it as used?
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*ptr = *ptr ^ 1 << (i & 0x1f);
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m_pBuffer =
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(MxU8*) (streamer->GetSubclass2().GetSize() * i * 0x400 + streamer->GetSubclass2().GetBuffer());
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break;
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}
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i++;
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}
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m_pBuffer = NULL;
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}
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else {
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m_pIntoBuffer = NULL;
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}
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}
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m_pIntoBuffer = m_pBuffer;
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m_pIntoBuffer2 = m_pBuffer;
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if (m_pBuffer != NULL) {
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m_mode = p_mode;
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m_bytesRemaining = p_bufferSize;
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m_writeOffset = p_bufferSize;
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result = SUCCESS;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100c6780
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MxResult MxDSBuffer::SetBufferPointer(MxU32* p_buffer, MxU32 p_size)
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{
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m_pBuffer = (MxU8*) p_buffer;
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m_pIntoBuffer = (MxU8*) p_buffer;
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m_pIntoBuffer2 = (MxU8*) p_buffer;
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m_bytesRemaining = p_size;
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m_writeOffset = p_size;
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m_mode = MxDSBufferType_Preallocated;
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return SUCCESS;
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}
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// STUB: LEGO1 0x100c67b0
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MxResult MxDSBuffer::FUN_100c67b0(MxStreamController* p_controller, MxDSAction* p_action, undefined4*)
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{
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// TODO STUB
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x100c68a0
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MxResult MxDSBuffer::CreateObject(
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MxStreamController* p_controller,
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MxU32* p_data,
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MxDSAction* p_action,
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undefined4 p_undefined
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)
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{
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if (p_data == NULL) {
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return FAILURE;
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}
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MxCore* header = ReadChunk(this, p_data, p_action->GetUnknown24());
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if (header == NULL) {
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return FAILURE;
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}
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if (*p_data == FOURCC('M', 'x', 'O', 'b'))
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return StartPresenterFromAction(p_controller, p_action, (MxDSAction*) header);
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else if (*p_data == FOURCC('M', 'x', 'C', 'h')) {
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MxStreamChunk* chunk = (MxStreamChunk*) header;
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if (!m_unk0x30->HasId((chunk)->GetObjectId())) {
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delete header;
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return SUCCESS;
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}
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return ParseChunk(p_controller, p_data, p_action, p_undefined, chunk);
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}
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delete header;
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x100c6960
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MxResult MxDSBuffer::StartPresenterFromAction(
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MxStreamController* p_controller,
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MxDSAction* p_action1,
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MxDSAction* p_objectheader
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)
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{
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if (!m_unk0x30->GetInternalAction()) {
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p_objectheader->SetAtomId(p_action1->GetAtomId());
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p_objectheader->SetUnknown28(p_action1->GetUnknown28());
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p_objectheader->SetUnknown84(p_action1->GetUnknown84());
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p_objectheader->SetOrigin(p_action1->GetOrigin());
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p_objectheader->SetUnknown90(p_action1->GetUnknown90());
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p_objectheader->MergeFrom(*p_action1);
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m_unk0x30->SetInternalAction(p_objectheader->Clone());
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p_controller->InsertActionToList54(p_objectheader);
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if (MxOmni::GetInstance()->CreatePresenter(p_controller, *p_objectheader) != SUCCESS) {
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return FAILURE;
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}
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m_unk0x30->SetLoopCount(p_objectheader->GetLoopCount());
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m_unk0x30->SetFlags(p_objectheader->GetFlags());
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m_unk0x30->SetDuration(p_objectheader->GetDuration());
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if (m_unk0x30->GetInternalAction() == NULL) {
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return FAILURE;
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}
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}
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else if (p_objectheader) {
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delete p_objectheader;
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x100c6a50
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MxResult MxDSBuffer::ParseChunk(
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MxStreamController* p_controller,
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MxU32* p_data,
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MxDSAction* p_action,
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undefined4,
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MxStreamChunk* p_header
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)
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{
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// TODO
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return FAILURE;
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}
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// FUNCTION: LEGO1 0x100c6d00
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MxCore* MxDSBuffer::ReadChunk(MxDSBuffer* p_buffer, MxU32* p_chunkData, MxU16 p_flags)
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{
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// This function reads a chunk. If it is an object, this function returns an MxDSObject. If it is a chunk, returns a
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// MxDSChunk.
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MxCore* result = NULL;
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MxU8* dataStart = (MxU8*) p_chunkData + 8;
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switch (*p_chunkData) {
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case FOURCC('M', 'x', 'O', 'b'):
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result = DeserializeDSObjectDispatch(&dataStart, p_flags);
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break;
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case FOURCC('M', 'x', 'C', 'h'):
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result = new MxStreamChunk();
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if (result != NULL && ((MxStreamChunk*) result)->ReadChunk(p_buffer, (MxU8*) p_chunkData) != SUCCESS) {
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delete result;
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result = NULL;
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}
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return result;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100c6ec0
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MxU8 MxDSBuffer::ReleaseRef(MxDSChunk*)
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{
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if (m_refcount != 0) {
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m_refcount--;
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}
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return 0;
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}
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// FUNCTION: LEGO1 0x100c6ee0
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void MxDSBuffer::AddRef(MxDSChunk* p_chunk)
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{
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if (p_chunk) {
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m_refcount++;
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}
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}
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// FUNCTION: LEGO1 0x100c6f80
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void MxDSBuffer::FUN_100c6f80(MxU32 p_writeOffset)
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{
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if (p_writeOffset < m_writeOffset) {
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m_pIntoBuffer2 = m_pBuffer + p_writeOffset;
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m_pIntoBuffer = m_pBuffer + p_writeOffset;
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}
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}
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