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https://github.com/isledecomp/isle-portable.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "legoobjectfactory.h"
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#include "decomp.h"
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#include "infocenterstate.h"
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// TODO: Uncomment once we have all the relevant types ready
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// DECOMP_SIZE_ASSERT(LegoObjectFactory, 0x1c8);
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// FUNCTION: LEGO1 0x10006e40
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LegoObjectFactory::LegoObjectFactory()
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{
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#define X(V) this->m_id##V = MxAtomId(#V, LookupMode_Exact);
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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}
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// FUNCTION: LEGO1 0x10009a90
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MxCore* LegoObjectFactory::Create(const char* p_name)
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{
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MxAtomId atom(p_name, LookupMode_Exact);
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#define X(V) \
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if (this->m_id##V == atom) { \
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return new V; \
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} \
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else
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FOR_LEGOOBJECTFACTORY_OBJECTS(X)
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#undef X
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{
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return MxObjectFactory::Create(p_name);
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}
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}
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// FUNCTION: LEGO1 0x1000fb30
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void LegoObjectFactory::Destroy(MxCore* p_object)
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{
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delete p_object;
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}
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