isle-portable/LEGO1/lego/legoomni/include/scorestate.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

33 lines
847 B
C++

#ifndef SCORESTATE_H
#define SCORESTATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d53f8
// SIZE 0xc
class ScoreState : public LegoState {
public:
// FUNCTION: LEGO1 0x1000de40
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0084
return "ScoreState";
};
// FUNCTION: LEGO1 0x1000de50
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, ScoreState::ClassName()) || LegoState::IsA(p_name);
};
virtual MxBool VTable0x14() override; // vtable+0x14
virtual MxBool SetFlag() override; // vtable+0x18
inline MxBool GetTutorialFlag() { return m_playCubeTutorial; }
inline void SetTutorialFlag(MxBool p_playCubeTutorial) { m_playCubeTutorial = p_playCubeTutorial; }
private:
MxBool m_playCubeTutorial;
};
#endif // SCORESTATE_H