isle-portable/LEGO1/lego/legoomni/include/legoentitypresenter.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

45 lines
1.6 KiB
C++

#ifndef LEGOENTITYPRESENTER_H
#define LEGOENTITYPRESENTER_H
#include "mxcompositepresenter.h"
class LegoEntity;
// VTABLE: LEGO1 0x100d8398
// SIZE 0x50
class LegoEntityPresenter : public MxCompositePresenter {
public:
LegoEntityPresenter();
virtual ~LegoEntityPresenter() override; // vtable+0x0
// FUNCTION: LEGO1 0x100534b0
inline const char* ClassName() const override // vtable+0xc
{
// STRING: LEGO1 0x100f06b8
return "LegoEntityPresenter";
}
// FUNCTION: LEGO1 0x100534c0
inline MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, LegoEntityPresenter::ClassName()) || MxCompositePresenter::IsA(p_name);
}
virtual void ReadyTickle() override; // vtable+0x18
virtual void RepeatingTickle(); // vtable+0x24
virtual void ParseExtra(); // vtable+0x30
virtual void Destroy() override; // vtable+0x38
virtual MxResult StartAction(MxStreamController* p_controller, MxDSAction* p_action) override; // vtable+0x3c
virtual void Init(); // vtable+0x68
virtual undefined4 SetBackend(LegoEntity* p_unk0x4c); // vtable+0x6c
void SetBackendLocation(Vector3Data& p_location, Vector3Data& p_direction, Vector3Data& p_up);
private:
void Destroy(MxBool p_fromDestructor);
protected:
LegoEntity* m_objectBackend; // 0x4c
};
#endif // LEGOENTITYPRESENTER_H