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ec19d5edb0
* Fix engineConfig declaration crossing jump This fixes the following error: ``` /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)': /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done' 119 | done: | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note: from here 78 | goto done; | ^~~~ /src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note: crosses initialization of 'ma_engine_config engineConfig' 84 | ma_engine_config engineConfig = ma_engine_config_init(); | ^~~~~~~~~~~~ ``` * Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*' * /SAFESEH:NO is a VC thing * SDL3 is still instable * Cannot forward declare and use enum * Remove MusicManager from public LEGO1.DLL interface * Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d * Build d3drm-wine with 32-bit mingw * cmake: move 3rd party targets to cmake script in 3rdparty directory * cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script. * Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files) * Add wine's d3drm headers * cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5 * cmake: Build all shared libraries in the binary output directory (to avoid PATH issues) * ci: enable msys2 mingw32 build * Disable clang-tidy on d3drm wine * Thread functions must have SDLCALL call convention * cmake: disable clang-tidy for miniaudio and libsmacker as well * Hopefully fix c++ format and skip ncc naming violation * clang-format violations keep up popping out of nowhere * No need for lego/legoomni/include * ncc: define SDLCALL as empty instead
46 lines
782 B
C++
46 lines
782 B
C++
#ifndef MXTHREAD_H
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#define MXTHREAD_H
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#include "compat.h"
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#include "mxsemaphore.h"
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#include "mxtypes.h"
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#include <SDL3/SDL_thread.h>
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class MxCore;
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// VTABLE: LEGO1 0x100dc860
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// SIZE 0x1c
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class MxThread {
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public:
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// Note: Comes before virtual destructor
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virtual MxResult Run();
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MxResult Start(MxS32 p_stack, MxS32 p_flag);
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void Terminate();
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void Sleep(MxS32 p_milliseconds);
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inline MxBool IsRunning() { return m_running; }
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// SYNTHETIC: LEGO1 0x100bf580
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// MxThread::`scalar deleting destructor'
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protected:
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MxThread();
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public:
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virtual ~MxThread();
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private:
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static int SDLCALL ThreadProc(void* p_thread);
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SDL_Thread* m_thread;
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MxBool m_running; // 0x0c
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MxSemaphore m_semaphore; // 0x10
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protected:
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MxCore* m_target; // 0x18
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};
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#endif // MXTHREAD_H
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