isle-portable/3rdparty/d3drm/include/d3drmwin.h
Anonymous Maarten ec19d5edb0 Fix mingw build + copy d3drm from wine (#25)
* Fix engineConfig declaration crossing jump

This fixes the following error:
```
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp: In member function 'virtual MxResult MxSoundManager::Create(MxU32, MxBool)':
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:119:1: error: jump to label 'done'
  119 | done:
      | ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:78:22: note:   from here
   78 |                 goto done;
      |                      ^~~~
/src/isle-portable/LEGO1/omni/src/audio/mxsoundmanager.cpp:84:26: note:   crosses initialization of 'ma_engine_config engineConfig'
   84 |         ma_engine_config engineConfig = ma_engine_config_init();
      |                          ^~~~~~~~~~~~
```

* Fix 'invalid conversion from 'SDL_FunctionPointer' {aka 'void (*)()'} to 'void*'

* /SAFESEH:NO is a VC thing

* SDL3 is still instable

* Cannot forward declare and use enum

* Remove MusicManager from public LEGO1.DLL interface

* Copy d3d from wine git 6c5d17af07a318d754c0c21023b2d162a0d3725d

* Build d3drm-wine with 32-bit mingw

* cmake: move 3rd party targets to cmake script in 3rdparty directory

* cmake: bump minimum required CMake version to 3.25 to allow adding a subproject with SYSTEM automatically applied

An alternative would be to use SYSTEM in target_include_directories in the 3rd party cmake script.

* Add a minimal Findiniparser.cmake (not all distributions carry the upstream iniparser-config.cmake files)

* Add wine's d3drm headers

* cmake: merge ISLE_USE_DX5_LIBS into ISLE_USE_DX5

* cmake: Build all shared libraries in the binary output directory (to avoid PATH issues)

* ci: enable msys2 mingw32 build

* Disable clang-tidy on d3drm wine

* Thread functions must have SDLCALL call convention

* cmake: disable clang-tidy for miniaudio and libsmacker as well

* Hopefully fix c++ format and skip ncc naming violation

* clang-format violations keep up popping out of nowhere

* No need for lego/legoomni/include

* ncc: define SDLCALL as empty instead
2024-06-25 20:02:58 +02:00

103 lines
4.8 KiB
C

/*
* Copyright (C) 2010 Vijay Kiran Kamuju
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __D3DRMWIN_H__
#define __D3DRMWIN_H__
#include <d3drm.h>
#include <ddraw.h>
#include <d3d.h>
#ifdef __cplusplus
extern "C" {
#endif
/*****************************************************************************
* Direct3DRMWinDevice interface GUID
*/
DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x00, 0x00, 0xc0, 0x38, 0x25, 0xa1);
typedef struct IDirect3DRMWinDevice *LPDIRECT3DRMWINDEVICE, **LPLPDIRECT3DRMWINDEVICE;
/*****************************************************************************
* IDirect3DRMWinDevice interface
*/
#define INTERFACE IDirect3DRMWinDevice
DECLARE_INTERFACE_(IDirect3DRMWinDevice,IDirect3DRMObject)
{
/*** IUnknown methods ***/
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
STDMETHOD_(ULONG,Release)(THIS) PURE;
/*** IDirect3DRMObject methods ***/
STDMETHOD(Clone)(THIS_ IUnknown *outer, REFIID iid, void **out) PURE;
STDMETHOD(AddDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
STDMETHOD(DeleteDestroyCallback)(THIS_ D3DRMOBJECTCALLBACK cb, void *ctx) PURE;
STDMETHOD(SetAppData)(THIS_ DWORD data) PURE;
STDMETHOD_(DWORD, GetAppData)(THIS) PURE;
STDMETHOD(SetName)(THIS_ const char *name) PURE;
STDMETHOD(GetName)(THIS_ DWORD *size, char *name) PURE;
STDMETHOD(GetClassName)(THIS_ DWORD *size, char *name) PURE;
/*** IDirect3DRMWinDevice methods ***/
STDMETHOD(HandlePaint)(THIS_ HDC) PURE;
STDMETHOD(HandleActivate)(THIS_ WORD) PURE;
};
#undef INTERFACE
#if !defined(__cplusplus) || defined(CINTERFACE)
/*** IUnknown methods ***/
#define IDirect3DRMWinDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirect3DRMWinDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
#define IDirect3DRMWinDevice_Release(p) (p)->lpVtbl->Release(p)
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMWinDevice_Clone(p,a,b,c) (p)->lpVtbl->Clone(p,a,b,c)
#define IDirect3DRMWinDevice_AddDestroyCallback(p,a,b) (p)->lpVtbl->AddDestroyCallback(p,a,b)
#define IDirect3DRMWinDevice_DeleteDestroyCallback(p,a,b) (p)->lpVtbl->DeleteDestroyCallback(p,a,b)
#define IDirect3DRMWinDevice_SetAppData(p,a) (p)->lpVtbl->SetAppData(p,a)
#define IDirect3DRMWinDevice_GetAppData(p) (p)->lpVtbl->GetAppData(p)
#define IDirect3DRMWinDevice_SetName(p,a) (p)->lpVtbl->SetName(p,a)
#define IDirect3DRMWinDevice_GetName(p,a,b) (p)->lpVtbl->GetName(p,a,b)
#define IDirect3DRMWinDevice_GetClassName(p,a,b) (p)->lpVtbl->GetClassName(p,a,b)
/*** IDirect3DRMWinDevice methods ***/
#define IDirect3DRMWinDevice_HandlePaint(p,a) (p)->lpVtbl->HandlePaint(p,a)
#define IDirect3DRMWinDevice_HandleActivate(p,a) (p)->lpVtbl->HandleActivate(p,a)
#else
/*** IUnknown methods ***/
#define IDirect3DRMWinDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
#define IDirect3DRMWinDevice_AddRef(p) (p)->AddRef()
#define IDirect3DRMwinDevice_Release(p) (p)->Release()
/*** IDirect3DRMObject methods ***/
#define IDirect3DRMWinDevice_Clone(p,a,b,c) (p)->Clone(a,b,c)
#define IDirect3DRMWinDevice_AddDestroyCallback(p,a,b) (p)->AddDestroyCallback(a,b)
#define IDirect3DRMWinDevice_DeleteDestroyCallback(p,a,b) (p)->DeleteDestroyCallback(a,b)
#define IDirect3DRMWinDevice_SetAppData(p,a) (p)->SetAppData(a)
#define IDirect3DRMWinDevice_GetAppData(p) (p)->GetAppData()
#define IDirect3DRMWinDevice_SetName(p,a) (p)->SetName(a)
#define IDirect3DRMWinDevice_GetName(p,a,b) (p)->GetName(a,b)
#define IDirect3DRMWinDevice_GetClassName(p,a,b) (p)->GetClassName(a,b)
/*** IDirect3DRMWinDevice methods ***/
#define IDirect3DRMWinDevice_HandlePaint(p,a) (p)->HandlePaint(a)
#define IDirect3DRMWinDevice_HandleActivate(p,a) (p)->HandleActivate(a)
#endif
#ifdef __cplusplus
}
#endif
#endif /* __D3DRMWIN_H__ */