isle-portable/LEGO1/legovehiclebuildstate.h
Christian Semmler bc5ca621a4
(Proposal) Introduction of naming convention checker (ncc) (#322)
* Add ncc tool

* Add symlink

* Fixes

* Try this

* Try this

* Try this

* Try this

* Add include path

* Update style

* Update style

* Add more rules

* Fix style

* Update styles

* Fix name parameter

* Fix MxParam p

* Fix m_unk0x pattern

* Allow 4 digits for relative hex

* Add missing offset

* Fix some parameters

* Fix some vtables

* Fix more vtables

* Update rules, fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* More fixes

* Fix last issue

* Update readme

* Update readme

* Update CONTRIBUTING.md

* Fix annotations

* Rename

* Update CONTRIBUTING.md

* Update README.md
2023-12-13 11:48:14 +01:00

57 lines
1.3 KiB
C++

#ifndef LEGOVEHICLEBUILDSTATE_H
#define LEGOVEHICLEBUILDSTATE_H
#include "decomp.h"
#include "legostate.h"
#include "mxstring.h"
// VTABLE: LEGO1 0x100d66e0
// SIZE 0x50 (from 1000acd7)
class LegoVehicleBuildState : public LegoState {
public:
LegoVehicleBuildState(char* p_classType);
// FUNCTION: LEGO1 0x10025ff0
inline virtual const char* ClassName() const override // vtable+0x0c
{
return this->m_className.GetData();
}
// FUNCTION: LEGO1 0x10026000
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, this->m_className.GetData()) || LegoState::IsA(p_name);
}
public:
struct UnkStruct {
undefined4 m_unk0x00;
undefined2 m_unk0x04;
undefined2 m_unk0x06;
undefined2 m_unk0x08;
UnkStruct();
};
private:
UnkStruct m_unk0x08[4]; // 0x08
// This can be one of the following:
// * LegoRaceCarBuildState
// * LegoCopterBuildState
// * LegoDuneCarBuildState
// * LegoJetskiBuildState
MxString m_className; // 0x38
// Known States:
// * 1 == enter(ing) build screen
// * 3 == cutscene/dialogue
// * 6 == exit(ing) build screen
MxU32 m_animationState; // 0x48
undefined m_unk0x4c; // 0x4c
undefined m_unk0x4d; // 0x4d
undefined m_unk0x4e; // 0x4e
MxU8 m_placedPartCount; // 0x4f
};
#endif // LEGOVEHICLEBUILDSTATE_H