isle-portable/LEGO1/legogamestate.h
Nathan M Gilbert deaed23e41
Implement Helicopter (#329)
* Implement Helicopter

* Fix names

* Fix some issues

* Disable warning

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2023-12-14 17:50:29 +01:00

67 lines
2.1 KiB
C++

#ifndef LEGOGAMESTATE_H
#define LEGOGAMESTATE_H
#include "decomp.h"
#include "legobackgroundcolor.h"
#include "legofullscreenmovie.h"
#include "mxtypes.h"
class LegoState;
class LegoStream;
class MxVariable;
class MxString;
struct ColorStringStruct {
const char* m_targetName;
const char* m_colorName;
};
// SIZE 0x430
class LegoGameState {
public:
__declspec(dllexport) LegoGameState();
__declspec(dllexport) ~LegoGameState();
__declspec(dllexport) MxResult Load(MxULong);
__declspec(dllexport) MxResult Save(MxULong);
__declspec(dllexport) void SerializePlayersInfo(MxS16);
__declspec(dllexport) void SerializeScoreHistory(MxS16);
__declspec(dllexport) void SetSavePath(char*);
LegoState* GetState(COMPAT_CONST char* p_stateName);
LegoState* CreateState(COMPAT_CONST char* p_stateName);
void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
void FUN_1003a720(MxU32);
void HandleAction(MxU32);
inline MxU8 GetUnknownC() { return m_unk0xc; }
inline MxU32 GetUnknown10() { return m_unk0x10; }
inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
void SetSomeEnumState(undefined4 p_state);
private:
void RegisterState(LegoState* p_state);
MxResult WriteEndOfVariables(LegoStream* p_stream);
void SetROIHandlerFunction();
private:
char* m_savePath; // 0x0
MxS16 m_stateCount; // 0x4
LegoState** m_stateArray; // 0x8
MxU8 m_unk0xc; // 0xc
MxU32 m_unk0x10; // 0x10
undefined4 m_unk0x14; // 0x14
LegoBackgroundColor* m_backgroundColor; // 0x18
LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
LegoFullScreenMovie* m_fullScreenMovie; // 0x20
MxU16 m_unk0x24; // 0x24
undefined m_unk0x28[1020]; // 0x28
undefined4 m_unk0x424; // 0x424
undefined4 m_unk0x428; // 0x428
undefined4 m_unk0x42c; // 0x42c
};
MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
#endif // LEGOGAMESTATE_H