mirror of
https://github.com/isledecomp/isle-portable.git
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afa5b90117
* Implement `LegoRaceCar::FUN_10012ff0()`, refactor based on BETA10 * Add BETA10 annotations * Rename functions and variables based on BETA10 assertions * Address issues raised by linter * Rename variable, add BETA10 vtables * Rename legoracecar files to legoracers --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
917 lines
19 KiB
C++
917 lines
19 KiB
C++
#include "legoanim.h"
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#include "mxgeometry/mxmatrix.h"
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#include <limits.h>
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DECOMP_SIZE_ASSERT(LegoAnimKey, 0x08)
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DECOMP_SIZE_ASSERT(LegoTranslationKey, 0x14)
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DECOMP_SIZE_ASSERT(LegoRotationKey, 0x18)
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DECOMP_SIZE_ASSERT(LegoScaleKey, 0x14)
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DECOMP_SIZE_ASSERT(LegoMorphKey, 0x0c)
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DECOMP_SIZE_ASSERT(LegoUnknownKey, 0x0c)
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DECOMP_SIZE_ASSERT(LegoAnimNodeData, 0x34)
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DECOMP_SIZE_ASSERT(LegoAnimActorEntry, 0x08)
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DECOMP_SIZE_ASSERT(LegoAnimScene, 0x24)
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DECOMP_SIZE_ASSERT(LegoAnim, 0x18)
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// FUNCTION: LEGO1 0x1009f000
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LegoUnknownKey::LegoUnknownKey()
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{
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m_z = 0.0f;
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}
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// FUNCTION: LEGO1 0x1009f020
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LegoResult LegoUnknownKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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result = p_storage->Read(&m_z, sizeof(m_z));
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return result == SUCCESS ? SUCCESS : result;
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}
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// FUNCTION: LEGO1 0x1009f0a0
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LegoAnimScene::LegoAnimScene()
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{
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m_unk0x00 = 0;
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m_unk0x04 = NULL;
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m_unk0x08 = 0;
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m_unk0x0c = NULL;
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m_unk0x10 = 0;
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m_unk0x14 = NULL;
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m_unk0x18 = 0;
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m_unk0x1c = 0;
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m_unk0x20 = 0;
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}
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// FUNCTION: LEGO1 0x1009f0d0
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LegoAnimScene::~LegoAnimScene()
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{
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if (m_unk0x04 != NULL) {
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delete[] m_unk0x04;
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m_unk0x04 = NULL;
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}
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if (m_unk0x0c != NULL) {
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delete[] m_unk0x0c;
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m_unk0x0c = NULL;
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}
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if (m_unk0x14 != NULL) {
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delete[] m_unk0x14;
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m_unk0x14 = NULL;
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}
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}
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// FUNCTION: LEGO1 0x1009f200
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LegoResult LegoAnimScene::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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LegoS32 i;
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if ((result = p_storage->Read(&m_unk0x00, sizeof(m_unk0x00))) != SUCCESS) {
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return result;
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}
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if (m_unk0x00) {
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m_unk0x04 = new LegoTranslationKey[m_unk0x00];
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for (i = 0; i < m_unk0x00; i++) {
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if ((result = m_unk0x04[i].Read(p_storage)) != SUCCESS) {
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goto done;
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}
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}
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}
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if ((result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08))) != SUCCESS) {
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return result;
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}
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if (m_unk0x08) {
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m_unk0x0c = new LegoTranslationKey[m_unk0x08];
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for (i = 0; i < m_unk0x08; i++) {
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if ((result = m_unk0x0c[i].Read(p_storage)) != SUCCESS) {
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goto done;
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}
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}
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}
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if ((result = p_storage->Read(&m_unk0x10, sizeof(m_unk0x10))) != SUCCESS) {
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return result;
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}
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if (m_unk0x10) {
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m_unk0x14 = new LegoUnknownKey[m_unk0x10];
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for (i = 0; i < m_unk0x10; i++) {
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if ((result = m_unk0x14[i].Read(p_storage)) != SUCCESS) {
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goto done;
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}
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}
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}
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return SUCCESS;
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done:
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if (m_unk0x04 != NULL) {
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delete[] m_unk0x04;
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m_unk0x00 = 0;
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m_unk0x04 = NULL;
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}
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if (m_unk0x0c != NULL) {
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delete[] m_unk0x0c;
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m_unk0x08 = 0;
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m_unk0x0c = NULL;
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}
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if (m_unk0x14 != NULL) {
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delete[] m_unk0x14;
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m_unk0x10 = 0;
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m_unk0x14 = NULL;
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}
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return result;
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}
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// FUNCTION: LEGO1 0x1009f490
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// FUNCTION: BETA10 0x10181a83
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LegoResult LegoAnimScene::FUN_1009f490(LegoFloat p_time, Matrix4& p_matrix)
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{
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MxMatrix localb0;
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MxMatrix local4c;
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Vector3 local5c(localb0[0]);
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Vector3 local68(localb0[1]);
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Vector3 local54(localb0[2]);
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Vector3 localb8(localb0[3]);
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Mx3DPointFloat localcc;
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localb0.SetIdentity();
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LegoU32 local60;
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if (m_unk0x08 != 0) {
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local60 = GetUnknown0x18();
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LegoAnimNodeData::GetTranslation(m_unk0x08, m_unk0x0c, p_time, localb0, local60);
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SetUnknown0x18(local60);
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localcc = localb8;
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localb8.Clear();
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}
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if (m_unk0x00 != 0) {
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local60 = GetUnknown0x1c();
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LegoAnimNodeData::GetTranslation(m_unk0x00, m_unk0x04, p_time, localb0, local60);
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SetUnknown0x1c(local60);
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}
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local54 = localcc;
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((Vector3&) local54).Sub(localb8);
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if (local54.Unitize() == 0) {
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local5c.EqualsCross(&local68, &local54);
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if (local5c.Unitize() == 0) {
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local68.EqualsCross(&local54, &local5c);
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localcc = p_matrix[3];
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((Vector3&) localcc).Add(localb0[3]);
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p_matrix[3][0] = p_matrix[3][1] = p_matrix[3][2] = localb0[3][0] = localb0[3][1] = localb0[3][2] = 0;
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if (m_unk0x10 != 0) {
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LegoU32 locald0 = -1;
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LegoU32 locald8;
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locald0 = GetUnknown0x20();
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LegoU32 localdc =
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LegoAnimNodeData::FindKeys(p_time, m_unk0x10, m_unk0x14, sizeof(*m_unk0x14), locald8, locald0);
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SetUnknown0x20(locald0);
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switch (localdc) {
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case 1:
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p_matrix.RotateZ(m_unk0x14[locald8].GetZ());
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break;
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case 2:
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// Seems to be unused
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LegoFloat z = LegoAnimNodeData::Interpolate(
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p_time,
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m_unk0x14[locald8],
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m_unk0x14[locald8].GetZ(),
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m_unk0x14[locald8 + 1],
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m_unk0x14[locald8 + 1].GetZ()
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);
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p_matrix.RotateZ(m_unk0x14[locald8].GetZ());
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break;
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}
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}
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local4c = p_matrix;
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p_matrix.Product(local4c.GetData(), localb0.GetData());
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p_matrix[3][0] = localcc[0];
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p_matrix[3][1] = localcc[1];
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p_matrix[3][2] = localcc[2];
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}
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009f900
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LegoAnimKey::LegoAnimKey()
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{
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m_flags = 0;
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m_time = 0;
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}
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// FUNCTION: LEGO1 0x1009f910
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LegoResult LegoAnimKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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LegoS32 und;
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if ((result = p_storage->Read(&und, sizeof(und))) != SUCCESS) {
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return result;
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}
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m_flags = (LegoU32) und >> 24;
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m_time = und & 0xffffff;
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009f990
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LegoTranslationKey::LegoTranslationKey()
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{
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m_x = 0.0F;
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m_y = 0.0F;
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m_z = 0.0F;
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}
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// FUNCTION: LEGO1 0x1009f9b0
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LegoResult LegoTranslationKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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if (m_x > 1e-05F || m_x < -1e-05F || m_y > 1e-05F || m_y < -1e-05F || m_z > 1e-05F || m_z < -1e-05F) {
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m_flags |= c_bit1;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009faa0
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LegoRotationKey::LegoRotationKey()
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{
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m_angle = 1.0F;
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m_x = 0.0F;
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m_y = 0.0F;
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m_z = 0.0F;
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}
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// FUNCTION: LEGO1 0x1009fac0
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LegoResult LegoRotationKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_angle, sizeof(m_angle))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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if (m_angle != 1.0F) {
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m_flags |= c_bit1;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009fba0
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LegoScaleKey::LegoScaleKey()
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{
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m_x = 1.0F;
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m_y = 1.0F;
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m_z = 1.0F;
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}
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// FUNCTION: LEGO1 0x1009fbc0
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LegoResult LegoScaleKey::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_x, sizeof(m_x))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_y, sizeof(m_y))) != SUCCESS) {
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return result;
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}
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if ((result = p_storage->Read(&m_z, sizeof(m_z))) != SUCCESS) {
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return result;
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}
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if (m_x > 1.00001 || m_x < 0.99999 || m_y > 1.00001 || m_y < 0.99999 || m_z > 1.00001 || m_z < 0.99999) {
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m_flags |= c_bit1;
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}
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x1009fcf0
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LegoAnimNodeData::LegoAnimNodeData()
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{
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m_numTranslationKeys = 0;
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m_numRotationKeys = 0;
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m_numScaleKeys = 0;
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m_numMorphKeys = 0;
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m_name = NULL;
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m_translationKeys = NULL;
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m_unk0x20 = 0;
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m_rotationKeys = NULL;
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m_unk0x22 = 0;
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m_scaleKeys = NULL;
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m_morphKeys = NULL;
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m_translationIndex = 0;
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m_rotationIndex = 0;
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m_scaleIndex = 0;
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m_morphIndex = 0;
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}
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// FUNCTION: LEGO1 0x1009fda0
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LegoAnimNodeData::~LegoAnimNodeData()
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{
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if (m_name) {
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delete[] m_name;
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}
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if (m_translationKeys) {
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delete[] m_translationKeys;
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}
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if (m_rotationKeys) {
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delete[] m_rotationKeys;
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}
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if (m_scaleKeys) {
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delete[] m_scaleKeys;
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}
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if (m_morphKeys) {
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delete[] m_morphKeys;
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}
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}
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// FUNCTION: LEGO1 0x1009fe60
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LegoResult LegoAnimNodeData::Read(LegoStorage* p_storage)
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{
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LegoResult result;
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LegoU32 length;
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if ((result = p_storage->Read(&length, sizeof(length))) != SUCCESS) {
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return result;
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}
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if (m_name) {
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delete[] m_name;
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m_name = NULL;
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}
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if (length) {
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m_name = new LegoChar[length + 1];
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if ((result = p_storage->Read(m_name, length)) != SUCCESS) {
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return result;
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}
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m_name[length] = '\0';
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}
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LegoU32 i;
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if ((result = p_storage->Read(&m_numTranslationKeys, sizeof(m_numTranslationKeys))) != SUCCESS) {
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return result;
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}
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if (m_translationKeys) {
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delete[] m_translationKeys;
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m_translationKeys = NULL;
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}
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if (m_numTranslationKeys) {
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m_translationKeys = new LegoTranslationKey[m_numTranslationKeys];
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for (i = 0; i < m_numTranslationKeys; i++) {
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if ((result = m_translationKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if ((result = p_storage->Read(&m_numRotationKeys, sizeof(m_numRotationKeys))) != SUCCESS) {
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return result;
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}
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if (m_rotationKeys) {
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delete[] m_rotationKeys;
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m_rotationKeys = NULL;
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}
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if (m_numRotationKeys) {
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m_rotationKeys = new LegoRotationKey[m_numRotationKeys];
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for (i = 0; i < m_numRotationKeys; i++) {
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if ((result = m_rotationKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if ((result = p_storage->Read(&m_numScaleKeys, sizeof(m_numScaleKeys))) != SUCCESS) {
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return result;
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}
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if (m_scaleKeys) {
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delete[] m_scaleKeys;
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m_scaleKeys = NULL;
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}
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if (m_numScaleKeys) {
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m_scaleKeys = new LegoScaleKey[m_numScaleKeys];
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for (i = 0; i < m_numScaleKeys; i++) {
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if ((result = m_scaleKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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if ((result = p_storage->Read(&m_numMorphKeys, sizeof(m_numMorphKeys))) != SUCCESS) {
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return result;
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}
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if (m_morphKeys) {
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delete[] m_morphKeys;
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m_morphKeys = NULL;
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}
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if (m_numMorphKeys) {
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m_morphKeys = new LegoMorphKey[m_numMorphKeys];
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for (i = 0; i < m_numMorphKeys; i++) {
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if ((result = m_morphKeys[i].Read(p_storage)) != SUCCESS) {
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return result;
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}
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}
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}
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return SUCCESS;
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}
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// STUB: LEGO1 0x100a01e0
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LegoResult LegoAnimNodeData::Write(LegoStorage* p_storage)
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{
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// TODO
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return SUCCESS;
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}
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// FUNCTION: LEGO1 0x100a03c0
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LegoResult LegoAnimNodeData::CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix)
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{
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LegoU32 index;
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if (m_scaleKeys != NULL) {
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index = GetScaleIndex();
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GetScale(m_numScaleKeys, m_scaleKeys, p_time, p_matrix, index);
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SetScaleIndex(index);
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if (m_rotationKeys != NULL) {
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MxMatrix a, b;
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a.SetIdentity();
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index = GetRotationIndex();
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GetRotation(m_numRotationKeys, m_rotationKeys, p_time, a, index);
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SetRotationIndex(index);
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b = p_matrix;
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p_matrix.Product(b, a);
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}
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}
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else if (m_rotationKeys != NULL) {
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index = GetRotationIndex();
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GetRotation(m_numRotationKeys, m_rotationKeys, p_time, p_matrix, index);
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SetRotationIndex(index);
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}
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if (m_translationKeys != NULL) {
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index = GetTranslationIndex();
|
|
GetTranslation(m_numTranslationKeys, m_translationKeys, p_time, p_matrix, index);
|
|
SetTranslationIndex(index);
|
|
}
|
|
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0600
|
|
inline void LegoAnimNodeData::GetTranslation(
|
|
LegoU16 p_numTranslationKeys,
|
|
LegoTranslationKey* p_translationKeys,
|
|
LegoFloat p_time,
|
|
Matrix4& p_matrix,
|
|
LegoU32& p_old_index
|
|
)
|
|
{
|
|
LegoU32 i, n;
|
|
LegoFloat x, y, z;
|
|
n = FindKeys(
|
|
p_time,
|
|
p_numTranslationKeys & USHRT_MAX,
|
|
p_translationKeys,
|
|
sizeof(*p_translationKeys),
|
|
i,
|
|
p_old_index
|
|
);
|
|
|
|
switch (n) {
|
|
case 0:
|
|
return;
|
|
case 1:
|
|
if (!p_translationKeys[i].TestBit1()) {
|
|
return;
|
|
}
|
|
|
|
x = p_translationKeys[i].GetX();
|
|
y = p_translationKeys[i].GetY();
|
|
z = p_translationKeys[i].GetZ();
|
|
break;
|
|
case 2:
|
|
if (!p_translationKeys[i].TestBit1() && !p_translationKeys[i + 1].TestBit1()) {
|
|
return;
|
|
}
|
|
|
|
x = Interpolate(
|
|
p_time,
|
|
p_translationKeys[i],
|
|
p_translationKeys[i].GetX(),
|
|
p_translationKeys[i + 1],
|
|
p_translationKeys[i + 1].GetX()
|
|
);
|
|
y = Interpolate(
|
|
p_time,
|
|
p_translationKeys[i],
|
|
p_translationKeys[i].GetY(),
|
|
p_translationKeys[i + 1],
|
|
p_translationKeys[i + 1].GetY()
|
|
);
|
|
z = Interpolate(
|
|
p_time,
|
|
p_translationKeys[i],
|
|
p_translationKeys[i].GetZ(),
|
|
p_translationKeys[i + 1],
|
|
p_translationKeys[i + 1].GetZ()
|
|
);
|
|
break;
|
|
}
|
|
|
|
p_matrix.TranslateBy(x, y, z);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a06f0
|
|
/*inline*/ void LegoAnimNodeData::GetRotation(
|
|
LegoU16 p_numRotationKeys,
|
|
LegoRotationKey* p_rotationKeys,
|
|
LegoFloat p_time,
|
|
Matrix4& p_matrix,
|
|
LegoU32& p_old_index
|
|
)
|
|
{
|
|
LegoU32 i, n;
|
|
n = FindKeys(p_time, p_numRotationKeys & USHRT_MAX, p_rotationKeys, sizeof(*p_rotationKeys), i, p_old_index);
|
|
|
|
switch (n) {
|
|
case 0:
|
|
return;
|
|
case 1:
|
|
if (p_rotationKeys[i].TestBit1()) {
|
|
p_matrix.FromQuaternion(Mx4DPointFloat(
|
|
p_rotationKeys[i].GetX(),
|
|
p_rotationKeys[i].GetY(),
|
|
p_rotationKeys[i].GetZ(),
|
|
p_rotationKeys[i].GetAngle()
|
|
));
|
|
}
|
|
break;
|
|
case 2:
|
|
Mx4DPointFloat a;
|
|
UnknownMx4DPointFloat b;
|
|
|
|
if (p_rotationKeys[i].TestBit1() || p_rotationKeys[i + 1].TestBit1()) {
|
|
a[0] = p_rotationKeys[i].GetX();
|
|
a[1] = p_rotationKeys[i].GetY();
|
|
a[2] = p_rotationKeys[i].GetZ();
|
|
a[3] = p_rotationKeys[i].GetAngle();
|
|
|
|
if (p_rotationKeys[i + 1].TestBit3()) {
|
|
p_matrix.FromQuaternion(a);
|
|
return;
|
|
}
|
|
|
|
Mx4DPointFloat c;
|
|
if (p_rotationKeys[i + 1].TestBit2()) {
|
|
c[0] = -p_rotationKeys[i + 1].GetX();
|
|
c[1] = -p_rotationKeys[i + 1].GetY();
|
|
c[2] = -p_rotationKeys[i + 1].GetZ();
|
|
c[3] = -p_rotationKeys[i + 1].GetAngle();
|
|
}
|
|
else {
|
|
c[0] = p_rotationKeys[i + 1].GetX();
|
|
c[1] = p_rotationKeys[i + 1].GetY();
|
|
c[2] = p_rotationKeys[i + 1].GetZ();
|
|
c[3] = p_rotationKeys[i + 1].GetAngle();
|
|
}
|
|
|
|
b.Unknown4(a);
|
|
b.Unknown5(c);
|
|
b.Unknown6(
|
|
p_matrix,
|
|
(p_time - p_rotationKeys[i].GetTime()) / (p_rotationKeys[i + 1].GetTime() - p_rotationKeys[i].GetTime())
|
|
);
|
|
}
|
|
}
|
|
}
|
|
|
|
inline void LegoAnimNodeData::GetScale(
|
|
LegoU16 p_numScaleKeys,
|
|
LegoScaleKey* p_scaleKeys,
|
|
LegoFloat p_time,
|
|
Matrix4& p_matrix,
|
|
LegoU32& p_old_index
|
|
)
|
|
{
|
|
LegoU32 i, n;
|
|
LegoFloat x, y, z;
|
|
n = FindKeys(p_time, p_numScaleKeys & USHRT_MAX, p_scaleKeys, sizeof(*p_scaleKeys), i, p_old_index);
|
|
|
|
switch (n) {
|
|
case 0:
|
|
return;
|
|
case 1:
|
|
x = p_scaleKeys[i].GetX();
|
|
y = p_scaleKeys[i].GetY();
|
|
z = p_scaleKeys[i].GetZ();
|
|
break;
|
|
case 2:
|
|
x = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetX(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetX());
|
|
y = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetY(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetY());
|
|
z = Interpolate(p_time, p_scaleKeys[i], p_scaleKeys[i].GetZ(), p_scaleKeys[i + 1], p_scaleKeys[i + 1].GetZ());
|
|
break;
|
|
}
|
|
|
|
p_matrix.Scale(x, y, z);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0990
|
|
LegoBool LegoAnimNodeData::FUN_100a0990(LegoFloat p_time)
|
|
{
|
|
LegoU32 i, n;
|
|
LegoU32 index = GetMorphIndex();
|
|
LegoBool result;
|
|
|
|
n = FindKeys(p_time, m_numMorphKeys, m_morphKeys, sizeof(*m_morphKeys), i, index);
|
|
SetMorphIndex(index);
|
|
|
|
switch (n) {
|
|
case 0:
|
|
result = TRUE;
|
|
break;
|
|
case 1:
|
|
case 2:
|
|
result = m_morphKeys[i].GetUnknown0x08();
|
|
break;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0a00
|
|
LegoU32 LegoAnimNodeData::FindKeys(
|
|
LegoFloat p_time,
|
|
LegoU32 p_numKeys,
|
|
LegoAnimKey* p_keys,
|
|
LegoU32 p_size,
|
|
LegoU32& p_new_index,
|
|
LegoU32& p_old_index
|
|
)
|
|
{
|
|
LegoU32 numKeys;
|
|
if (p_numKeys == 0) {
|
|
numKeys = 0;
|
|
}
|
|
else if (p_time < GetKey(0, p_keys, p_size).GetTime()) {
|
|
numKeys = 0;
|
|
}
|
|
else if (p_time > GetKey(p_numKeys - 1, p_keys, p_size).GetTime()) {
|
|
p_new_index = p_numKeys - 1;
|
|
numKeys = 1;
|
|
}
|
|
else {
|
|
if (GetKey(p_old_index, p_keys, p_size).GetTime() <= p_time) {
|
|
for (p_new_index = p_old_index;
|
|
p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime();
|
|
p_new_index++) {
|
|
}
|
|
}
|
|
else {
|
|
for (p_new_index = 0;
|
|
p_new_index < p_numKeys - 1 && p_time >= GetKey(p_new_index + 1, p_keys, p_size).GetTime();
|
|
p_new_index++) {
|
|
}
|
|
}
|
|
|
|
p_old_index = p_new_index;
|
|
if (p_time == GetKey(p_new_index, p_keys, p_size).GetTime()) {
|
|
numKeys = 1;
|
|
}
|
|
else if (p_new_index < p_numKeys - 1) {
|
|
numKeys = 2;
|
|
}
|
|
else {
|
|
numKeys = 0;
|
|
}
|
|
}
|
|
|
|
return numKeys;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0b00
|
|
inline LegoFloat LegoAnimNodeData::Interpolate(
|
|
LegoFloat p_time,
|
|
LegoAnimKey& p_key1,
|
|
LegoFloat p_value1,
|
|
LegoAnimKey& p_key2,
|
|
LegoFloat p_value2
|
|
)
|
|
{
|
|
return p_value1 + (p_value2 - p_value1) * (p_time - p_key1.GetTime()) / (p_key2.GetTime() - p_key1.GetTime());
|
|
}
|
|
|
|
inline LegoAnimKey& LegoAnimNodeData::GetKey(LegoU32 p_i, LegoAnimKey* p_keys, LegoU32 p_size)
|
|
{
|
|
return *((LegoAnimKey*) (((LegoU8*) p_keys) + (p_i * p_size)));
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0b30
|
|
LegoAnim::LegoAnim()
|
|
{
|
|
m_duration = 0;
|
|
m_actors = NULL;
|
|
m_numActors = 0;
|
|
m_camAnim = NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0bc0
|
|
LegoAnim::~LegoAnim()
|
|
{
|
|
if (m_actors != NULL) {
|
|
for (LegoU32 i = 0; i < m_numActors; i++) {
|
|
delete[] m_actors[i].m_name;
|
|
}
|
|
|
|
delete[] m_actors;
|
|
}
|
|
|
|
if (m_camAnim != NULL) {
|
|
delete m_camAnim;
|
|
}
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0c70
|
|
LegoResult LegoAnim::Read(LegoStorage* p_storage, LegoS32 p_parseScene)
|
|
{
|
|
LegoResult result = FAILURE;
|
|
LegoU32 length, i;
|
|
|
|
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
m_actors = new LegoAnimActorEntry[length];
|
|
m_numActors = 0;
|
|
|
|
for (i = 0; i < length; i++) {
|
|
LegoU32 length;
|
|
if (p_storage->Read(&length, sizeof(length)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (length) {
|
|
m_actors[i].m_name = new LegoChar[length + 1];
|
|
|
|
if (p_storage->Read(m_actors[i].m_name, length) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
m_actors[i].m_name[length] = '\0';
|
|
|
|
if (p_storage->Read(&m_actors[i].m_unk0x04, sizeof(m_actors[i].m_unk0x04)) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
m_numActors++;
|
|
}
|
|
|
|
if ((result = p_storage->Read(&m_duration, sizeof(m_duration))) != SUCCESS) {
|
|
goto done;
|
|
}
|
|
|
|
if (p_parseScene) {
|
|
m_camAnim = new LegoAnimScene();
|
|
|
|
result = m_camAnim->Read(p_storage);
|
|
|
|
if (result != SUCCESS) {
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
result = LegoTree::Read(p_storage);
|
|
|
|
done:
|
|
if (result != SUCCESS && m_actors != NULL) {
|
|
for (i = 0; i < m_numActors; i++) {
|
|
delete[] m_actors[i].m_name;
|
|
}
|
|
|
|
m_numActors = 0;
|
|
delete[] m_actors;
|
|
m_actors = NULL;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
// STUB: LEGO1 0x100a0e30
|
|
LegoResult LegoAnim::Write(LegoStorage* p_storage)
|
|
{
|
|
// TODO
|
|
return SUCCESS;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f20
|
|
const LegoChar* LegoAnim::GetActorName(LegoU32 p_index)
|
|
{
|
|
if (p_index < m_numActors) {
|
|
return m_actors[p_index].m_name;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f40
|
|
undefined4 LegoAnim::GetActorUnknown0x04(LegoU32 p_index)
|
|
{
|
|
if (p_index < m_numActors) {
|
|
return m_actors[p_index].m_unk0x04;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f60
|
|
LegoMorphKey::LegoMorphKey()
|
|
{
|
|
m_unk0x08 = 0;
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x100a0f70
|
|
LegoResult LegoMorphKey::Read(LegoStorage* p_storage)
|
|
{
|
|
LegoResult result;
|
|
|
|
if ((result = LegoAnimKey::Read(p_storage)) != SUCCESS) {
|
|
return result;
|
|
}
|
|
|
|
result = p_storage->Read(&m_unk0x08, sizeof(m_unk0x08));
|
|
return result == SUCCESS ? SUCCESS : result;
|
|
}
|