isle-portable/LEGO1/lego/legoomni/src/common/legostate.cpp
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

42 lines
790 B
C++

#include "legostate.h"
DECOMP_SIZE_ASSERT(LegoState, 0x08);
// FUNCTION: LEGO1 0x10005f40
LegoState::~LegoState()
{
}
// FUNCTION: LEGO1 0x10005f90
MxBool LegoState::VTable0x14()
{
return TRUE;
}
// FUNCTION: LEGO1 0x10005fa0
MxBool LegoState::SetFlag()
{
return FALSE;
}
// FUNCTION: LEGO1 0x10005fb0
MxResult LegoState::VTable0x1c(LegoFileStream* p_legoFileStream)
{
if (p_legoFileStream->IsWriteMode()) {
p_legoFileStream->FUN_10006030(this->ClassName());
}
return SUCCESS;
}
// FUNCTION: LEGO1 0x10006030
LegoFileStream* LegoFileStream::FUN_10006030(MxString p_str)
{
const char* data = p_str.GetData();
MxU32 fullLength = strlen(data);
MxU16 limitedLength = fullLength;
Write(&limitedLength, sizeof(limitedLength));
Write(data, (MxS16) fullLength);
return this;
}