isle-portable/LEGO1/lego/legoomni/include/towtrack.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

40 lines
813 B
C++

#ifndef TOWTRACK_H
#define TOWTRACK_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d7ee0
// SIZE 0x180
class TowTrack : public IslePathActor {
public:
TowTrack();
// FUNCTION: LEGO1 0x1004c7c0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f03b8
return "TowTrack";
}
// FUNCTION: LEGO1 0x1004c7d0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, TowTrack::ClassName()) || IslePathActor::IsA(p_name);
}
private:
// TODO: TowTrack field types
undefined m_unk0x154[4];
MxS32 m_unk0x164;
MxS16 m_unk0x168;
MxS16 m_unk0x16a;
MxS16 m_unk0x16c;
MxS16 m_unk0x16e;
MxS32 m_unk0x170;
MxS32 m_unk0x174;
MxFloat m_unk0x178;
undefined4 m_unk0x17c;
};
#endif // TOWTRACK_H