isle-portable/LEGO1/lego/legoomni/include/act1state.h
Christian Semmler c47206617d
Reorganize sources and files (#414)
* Reorganize sources

* Refactor

* Remove relative paths

* Renames

* Fix gitignore

* Remove stuff

* Try fixing format script

* Fix format

* Fix format

* Fix naming script

* Test format

* Fix format
2024-01-08 10:58:49 +01:00

33 lines
748 B
C++

#ifndef ACT1STATE_H
#define ACT1STATE_H
#include "legostate.h"
// VTABLE: LEGO1 0x100d7028
// SIZE 0x26c
class Act1State : public LegoState {
public:
Act1State();
// FUNCTION: LEGO1 0x100338a0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f0154
return "Act1State";
};
// FUNCTION: LEGO1 0x100338b0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, Act1State::ClassName()) || LegoState::IsA(p_name);
};
inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
inline MxU32 GetUnknown18() { return m_unk0x18; }
protected:
undefined m_unk0x8[0x10]; // 0x8
MxU32 m_unk0x18; // 0x18
};
#endif // ACT1STATE_H