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https://github.com/isledecomp/isle-portable.git
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1e3ca11886
* Implement/match LegoAnimActor * Name changes (deviation from original source) * Attempt to fix modern build * Add missing override * Match LegoAnimActor::SetWorldSpeed * Remove junk * Style changes and implement WEEdge * Add override * Match LegoAnimActor::FUN_1001c1f0, style * Style * Add missing annotations, STUB LegoPathBoundary * Style --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
39 lines
757 B
C++
39 lines
757 B
C++
#ifndef __LEGOWEEDGE_H
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#define __LEGOWEEDGE_H
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#include "decomp.h"
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#include "misc/legotypes.h"
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class LegoWEEdge;
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// SIZE 0x24
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struct Edge {
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undefined4 m_unk0x00; // 0x00
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LegoWEEdge* m_faceA; // 0x04
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LegoWEEdge* m_faceB; // 0x08
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Edge* m_ccwA; // 0x0c
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Edge* m_cwA; // 0x10
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Edge* m_ccwB; // 0x14
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Edge* m_cwB; // 0x18
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undefined* m_pointA; // 0x1c
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undefined* m_pointB; // 0x20
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};
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// VTABLE: LEGO1 0x100db7c0
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// SIZE 0x0c
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class LegoWEEdge {
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public:
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LegoWEEdge();
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virtual ~LegoWEEdge();
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virtual LegoResult VTable0x04(); // vtable+0x04
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// SYNTHETIC: LEGO1 0x1009a570
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// LegoWEEdge::`scalar deleting destructor'
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protected:
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LegoU8 m_numEdges; // 0x04
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Edge** m_edges; // 0x08
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};
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#endif // __LEGOWEEDGE_H
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