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b5a3c5feea
* vtable enforce * Vtable progress * IslePathActor subclasses * LegoState subclasses * LegoWorld subclasses * Presenter progress * Remaining presenters * All but two that need new files * Merge into vtable branch (#3) * Implement MxDisplaySurface::VTable0x44 (#467) * Update mxdisplaysurface.cpp * add arguments to header * Fix glitched bitmaps * WIP fixes * Match * Fix * Changes * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implmement PoliceState::VTable0x1c (#468) * Implmement PoliceState::VTable0x1c * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement Lego3DView::Render (#470) * Implement Lego3DView::Render * use MxDouble * Revert "use MxDouble" This reverts commit a006b60e2066b79ded3e15e143a302d8fd707deb. * Begin work on Police class (#469) * Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com> * Implement MxDisplaySurface::CreateCursorSurface (#471) * Update mxdisplaysurface.cpp * Fixes * Update legovideomanager.cpp * Match to 100% --------- Co-authored-by: Christian Semmler <mail@csemmler.com> --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com> * Police fix * Finish * motocycle lower case * Update historybook.h * Update hospitalstate.h * Update jetski.h * Update legoinputmanager.h * Update legolocomotionanimpresenter.h * Update pizza.h * Update act3shark.h * Update ambulancemissionstate.h * Update bumpbouy.h * Update doors.h --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com> Co-authored-by: Joshua Peisach <itzswirlz2020@outlook.com>
64 lines
2.2 KiB
C++
64 lines
2.2 KiB
C++
#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legopathactor.h"
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#include "legoworld.h"
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#include "mxtype17notificationparam.h"
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#include "mxtype18notificationparam.h"
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#include "mxtype19notificationparam.h"
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#include "mxtypes.h"
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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IslePathActor();
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// FUNCTION: LEGO1 0x10002e10
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inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); } // vtable+0x0
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virtual MxLong Notify(MxParam& p_param) override; // vtable+0x4
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// FUNCTION: LEGO1 0x10002ea0
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0104
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return "IslePathActor";
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}
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// FUNCTION: LEGO1 0x10002eb0
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inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
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}
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virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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virtual void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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// FUNCTION: LEGO1 0x10002e70
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virtual MxU32 VTable0xcc() { return 0; } // vtable+0xcc
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// FUNCTION: LEGO1 0x10002df0
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virtual MxU32 VTable0xd0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e80
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virtual MxU32 VTable0xd4(MxType17NotificationParam&) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxU32 VTable0xd8(MxType18NotificationParam&) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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virtual MxU32 VTable0xdc(MxType19NotificationParam&) { return 0; } // vtable+0xdc
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virtual void VTable0xe0(); // vtable+0xe0
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virtual void VTable0xe4(); // vtable+0xe4
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virtual void VTable0xe8(MxU32, MxBool, MxU8); // vtable+0xe8
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virtual void VTable0xec(); // vtable+0xec
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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inline LegoWorld* GetWorld() { return m_world; }
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protected:
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LegoWorld* m_world; // 0x154
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MxFloat m_unk0x158; // 0x158
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MxFloat m_unk0x15c; // 0x15c
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};
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#endif // ISLEPATHACTOR_H
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