mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-29 09:12:31 -05:00
8dd7bc63be
* Implement/match LegoAct2::SpawnBricks * Name brick vars * Add LegoAct2::FUN_10051fa0 * Add LegoAct2::FUN_100521f0
127 lines
3.8 KiB
C++
127 lines
3.8 KiB
C++
#ifndef LEGOACT2_H
|
|
#define LEGOACT2_H
|
|
|
|
#include "act2brick.h"
|
|
#include "legogamestate.h"
|
|
#include "legostate.h"
|
|
#include "legoworld.h"
|
|
|
|
class Act2Actor;
|
|
class LegoPathStructNotificationParam;
|
|
class MxEndActionNotificationParam;
|
|
|
|
// VTABLE: LEGO1 0x100d4a70
|
|
// SIZE 0x10
|
|
class LegoAct2State : public LegoState {
|
|
public:
|
|
LegoAct2State()
|
|
{
|
|
m_unk0x08 = 0;
|
|
m_enabled = FALSE;
|
|
}
|
|
~LegoAct2State() override {}
|
|
|
|
// FUNCTION: LEGO1 0x1000df80
|
|
const char* ClassName() const override // vtable+0x0c
|
|
{
|
|
// STRING: LEGO1 0x100f0428
|
|
return "LegoAct2State";
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1000df90
|
|
MxBool IsA(const char* p_name) const override // vtable+0x10
|
|
{
|
|
return !strcmp(p_name, LegoAct2State::ClassName()) || LegoState::IsA(p_name);
|
|
}
|
|
|
|
// FUNCTION: LEGO1 0x1000df70
|
|
MxBool IsSerializable() override { return FALSE; } // vtable+0x14
|
|
|
|
// SYNTHETIC: LEGO1 0x1000e040
|
|
// LegoAct2State::`scalar deleting destructor'
|
|
|
|
undefined4 GetUnknown0x08() { return m_unk0x08; }
|
|
|
|
// TODO: Most likely getters/setters are not used according to BETA.
|
|
|
|
undefined4 m_unk0x08; // 0x08
|
|
MxBool m_enabled; // 0x0c
|
|
};
|
|
|
|
// VTABLE: LEGO1 0x100d82e0
|
|
// VTABLE: BETA10 0x101ba898
|
|
// SIZE 0x1154
|
|
class LegoAct2 : public LegoWorld {
|
|
public:
|
|
LegoAct2();
|
|
~LegoAct2() override;
|
|
|
|
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
|
MxResult Tickle() override; // vtable+0x08
|
|
MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
|
|
void ReadyWorld() override; // vtable+0x50
|
|
MxBool VTable0x5c() override; // vtable+0x5c
|
|
void VTable0x60() override; // vtable+0x60
|
|
MxBool Escape() override; // vtable+0x64
|
|
void Enable(MxBool p_enable) override; // vtable+0x68
|
|
|
|
void SetUnknown0x1138(Act2Actor* p_unk0x1138) { m_unk0x1138 = p_unk0x1138; }
|
|
void SetDestLocation(LegoGameState::Area p_destLocation) { m_destLocation = p_destLocation; }
|
|
|
|
// SYNTHETIC: LEGO1 0x1004fe20
|
|
// LegoAct2::`scalar deleting destructor'
|
|
|
|
private:
|
|
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
|
|
MxLong HandleTransitionEnd();
|
|
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
|
|
void PlayMusic(JukeboxScript::Script p_objectId);
|
|
void FUN_10051900();
|
|
void FUN_10051960();
|
|
void InitBricks();
|
|
void UninitBricks();
|
|
void SpawnBricks();
|
|
void FUN_10051fa0(MxS32 p_param1);
|
|
void FUN_100521f0(MxS32 p_param1);
|
|
MxResult FUN_10052560(
|
|
Act2mainScript::Script p_objectId,
|
|
MxBool p_param2,
|
|
MxBool p_param3,
|
|
Mx3DPointFloat* p_location,
|
|
Mx3DPointFloat* p_direction,
|
|
Mx3DPointFloat* p_param6
|
|
);
|
|
MxResult FUN_10052800();
|
|
|
|
Act2Brick m_bricks[10]; // 0x00f8
|
|
MxU8 m_nextBrick; // 0x10c0
|
|
undefined m_unk0x10c1; // 0x10c1
|
|
MxBool m_ready; // 0x10c2
|
|
undefined4 m_unk0x10c4; // 0x10c4
|
|
JukeboxScript::Script m_music; // 0x10c8
|
|
LegoAct2State* m_gameState; // 0x10cc
|
|
MxS32 m_unk0x10d0; // 0x10d0
|
|
|
|
// variable name verified by BETA10 0x10014633
|
|
const char* m_siFile; // 0x10d4
|
|
|
|
LegoROI* m_pepper; // 0x10d8
|
|
MxMatrix m_unk0x10dc; // 0x10dc
|
|
LegoPathBoundary* m_unk0x1124; // 0x1124
|
|
LegoROI* m_ambulance; // 0x1128
|
|
undefined4 m_unk0x112c; // 0x112c
|
|
undefined4 m_unk0x1130; // 0x1130
|
|
undefined4 m_unk0x1134; // 0x1134
|
|
Act2Actor* m_unk0x1138; // 0x1138
|
|
undefined m_unk0x113c; // 0x113c
|
|
Act2mainScript::Script m_unk0x1140; // 0x1140
|
|
Act2mainScript::Script m_unk0x1144; // 0x1144
|
|
undefined4 m_unk0x1148; // 0x1148
|
|
undefined m_firstBrick; // 0x114c
|
|
undefined m_secondBrick; // 0x114d
|
|
undefined m_thirdBrick; // 0x114e
|
|
undefined m_fourthBrick; // 0x114e
|
|
LegoGameState::Area m_destLocation; // 0x1150
|
|
};
|
|
|
|
#endif // LEGOACT2_H
|