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15 lines
250 B
C++
15 lines
250 B
C++
#include "scorestate.h"
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DECOMP_SIZE_ASSERT(ScoreState, 0x0C);
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// OFFSET: LEGO1 0x1000de20
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MxBool ScoreState::VTable0x14() {
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return FALSE;
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}
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// OFFSET: LEGO1 0x1000de30
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MxBool ScoreState::SetFlag()
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{
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m_playCubeTutorial = TRUE;
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return TRUE;
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}
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