isle-portable/LEGO1/mxentity.h
Nathan M Gilbert 1ab29590ee
Start of helicopter Implementation (#239)
* Start of helicopter Implementation

Mostly Matching, some issues with MxMatrix and/or MxVector4

* Fix some style issues

* Fix some style issues
2023-10-24 10:14:45 +02:00

43 lines
950 B
C++

#ifndef MXENTITY_H
#define MXENTITY_H
#include "decomp.h"
#include "mxatomid.h"
#include "mxcore.h"
#include "mxdsobject.h"
#include "mxtypes.h"
// VTABLE 0x100d5390
// SIZE 0x10
class MxEntity : public MxCore
{
public:
MxEntity();
virtual ~MxEntity() override;
// OFFSET: LEGO1 0x1000c180
inline virtual const char* ClassName() const override // vtable+0xc
{
// 0x100f0070
return "MxEntity";
}
// OFFSET: LEGO1 0x1000c190
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxEntity::ClassName()) || MxCore::IsA(name);
}
virtual MxResult SetEntityId(MxS32 p_id, const MxAtomId &p_atom); // vtable+0x14
inline MxResult InitFromMxDSObject(MxDSObject &p_dsObject)
{
m_mxEntityId = p_dsObject.GetObjectId();
m_atom = p_dsObject.GetAtomId();
return SUCCESS;
}
protected:
MxS32 m_mxEntityId; // 0x8
MxAtomId m_atom; // 0xc
};
#endif // MXENTITY_H