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47 lines
769 B
C++
47 lines
769 B
C++
#include "realtimeview.h"
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#include <math.h>
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// 0x10109598
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float g_userMaxLodPower;
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// 0x10101044
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float g_userMaxBase = 4.0f;
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// 0x10101048
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float g_userMaxLod = 3.6f;
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// 0x1010104c
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float g_partsThreshold = 1000.0f;
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// OFFSET: LEGO1 0x100a5e00
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float RealtimeView::GetUserMaxLOD()
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{
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// TODO
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return 0;
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}
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// OFFSET: LEGO1 0x100a5e10
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float RealtimeView::GetPartsThreshold()
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{
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return g_partsThreshold;
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}
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// OFFSET: LEGO1 100a5e20
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void RealtimeView::UpdateMaxLOD()
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{
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g_userMaxLodPower = pow(g_userMaxBase, -g_userMaxLod);
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}
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// OFFSET: LEGO1 0x100a5de0
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void RealtimeView::SetUserMaxLOD(float p_lod)
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{
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g_userMaxLod = p_lod;
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UpdateMaxLOD();
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}
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// OFFSET: LEGO1 0x100a5df0
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void RealtimeView::SetPartsThreshold(float p_threshold)
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{
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g_partsThreshold = p_threshold;
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}
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