isle-portable/LEGO1/mxdsanim.h
Christian Semmler 28f961b86d
Add MxDSAnim, MxDSEvent, MxDSObjectAction, MxDSStill (#112)
* Add MxDSAnim

* Add MxDSEvent, MxDSObjectAction, MxDSStill
2023-08-16 16:38:26 -07:00

33 lines
696 B
C++

#ifndef MXDSANIM_H
#define MXDSANIM_H
#include "mxdsmediaaction.h"
// VTABLE 0x100dcd88
// SIZE 0xb8
class MxDSAnim : public MxDSMediaAction
{
public:
MxDSAnim();
virtual ~MxDSAnim() override;
void CopyFrom(MxDSAnim &p_dsAnim);
MxDSAnim &operator=(MxDSAnim &p_dsAnim);
// OFFSET: LEGO1 0x100c9060
inline virtual const char *ClassName() const override // vtable+0x0c
{
// 0x101025d8
return "MxDSAnim";
}
// OFFSET: LEGO1 0x100c9070
inline virtual MxBool IsA(const char *name) const override // vtable+0x10
{
return !strcmp(name, MxDSAnim::ClassName()) || MxDSMediaAction::IsA(name);
}
virtual MxDSAction *Clone(); // vtable+2c;
};
#endif // MXDSANIM_H