mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-27 01:45:37 -05:00
1ae3b07dc2
* First commit of order tool * More flexible match on module name. Bugfix on blank_or_comment * Report inexact offset comments in verbose mode. Bugfix for exact regex * Refactor checkorder into reusable isledecomp module * Find bad comments in one pass, add awareness of TEMPLATE * Refactor of state machine to prepare for reccmp integration * Use isledecomp lib in reccmp * Build isledecomp in GH actions, fix mypy complaint * Ensure unit test cpp files will be ignored by reccmp * Allow multiple offset markers, pep8 cleanup * Remove unused variable * Code style, remove unneeded module and TODO * Final renaming and type hints * Fix checkorder issues, add GH action and enforce (#2) * Fix checkorder issues * Add GH action * Test error case * Works * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
325 lines
6.9 KiB
C++
325 lines
6.9 KiB
C++
#include "score.h"
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#include "ambulancemissionstate.h"
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#include "gifmanager.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "mxnotificationmanager.h"
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#include "mxnotificationparam.h"
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#include "mxtransitionmanager.h"
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#include "pizzamissionstate.h"
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#include "racestate.h"
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#include "towtrackmissionstate.h"
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DECOMP_SIZE_ASSERT(Score, 0x104)
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// OFFSET: LEGO1 0x10001000
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Score::Score()
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{
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m_unkf8 = 0;
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NotificationManager()->Register(this);
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}
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// OFFSET: LEGO1 0x100010b0
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MxBool Score::VTable0x5c()
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{
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return TRUE;
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}
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// OFFSET: LEGO1 0x10001200
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Score::~Score()
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{
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if (InputManager()->GetWorld() == this)
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InputManager()->ClearWorld();
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InputManager()->UnRegister(this);
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ControlManager()->Unregister(this);
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NotificationManager()->Unregister(this);
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}
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// OFFSET: LEGO1 0x100012a0
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MxResult Score::Create(MxDSObject& p_dsObject)
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{
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MxResult result = SetAsCurrentWorld(p_dsObject);
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if (result == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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InputManager()->Register(this);
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SetIsWorldActive(FALSE);
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LegoGameState* gs = GameState();
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ScoreState* state = (ScoreState*) gs->GetState("ScoreState");
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m_state = state ? state : (ScoreState*) gs->CreateState("ScoreState");
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GameState()->SetUnknown424(0xd);
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GameState()->FUN_1003a720(0);
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}
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return result;
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}
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// OFFSET: LEGO1 0x10001340
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void Score::DeleteScript()
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{
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if (m_state->GetTutorialFlag()) {
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MxDSAction action;
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action.SetObjectId(0x1f5);
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action.SetAtomId(*g_infoscorScript);
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action.SetUnknown24(-2);
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DeleteObject(action);
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m_state->SetTutorialFlag(FALSE);
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}
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}
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// OFFSET: LEGO1 0x10001410
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MxLong Score::Notify(MxParam& p)
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{
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MxLong ret = 0;
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LegoWorld::Notify(p);
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if (m_unkf6) {
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switch (((MxNotificationParam&) p).GetNotification()) {
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case c_notificationStartAction:
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ret = 1;
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Paint();
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break;
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case c_notificationEndAction:
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ret = FUN_10001510((MxEndActionNotificationParam&) p);
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break;
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case c_notificationKeyPress:
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if (((LegoEventNotificationParam&) p).GetKey() == 0x20)
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DeleteScript(); // Shutting down
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ret = 1;
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break;
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case TYPE17:
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ret = FUN_100016d0((MxType17NotificationParam&) p);
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break;
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case MXTRANSITIONMANAGER_TRANSITIONENDED:
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DeleteObjects(g_infoscorScript, 7, 9);
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if (m_unkf8)
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GameState()->HandleAction(m_unkf8);
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ret = 1;
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break;
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default:
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break;
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}
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}
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return ret;
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}
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// OFFSET: LEGO1 0x10001510
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MxLong Score::FUN_10001510(MxEndActionNotificationParam& p)
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{
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MxDSAction* action = p.GetAction();
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if (m_atom == action->GetAtomId()) {
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MxU32 id = action->GetObjectId();
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switch (action->GetObjectId()) {
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case 10:
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m_unkf8 = 0x38;
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 0x32, 0, 0);
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break;
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case 0x1f5:
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FUN_10015910(0xb);
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m_state->SetTutorialFlag(FALSE);
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}
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}
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return 1;
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}
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// OFFSET: LEGO1 0x10001580
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void Score::Stop()
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{
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LegoWorld::Stop();
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MxDSAction action;
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action.SetObjectId(0x1f4);
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action.SetAtomId(m_atom);
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action.SetUnknown84(this);
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Start(&action);
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if (m_state->GetTutorialFlag()) {
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MxDSAction action2;
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action.SetObjectId(0x1f5);
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action.SetAtomId(*g_infoscorScript);
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Start(&action);
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}
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else
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FUN_10015910(0xb);
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FUN_10015820(0, 7);
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}
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// OFFSET: LEGO1 0x100016d0
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MxLong Score::FUN_100016d0(MxType17NotificationParam& p)
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{
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MxS16 l = p.GetUnknown28();
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if (l == 1 || p.GetUnknown20() == 4) {
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switch (p.GetUnknown20()) {
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case 1:
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m_unkf8 = 2;
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DeleteScript();
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 0x32, 0, 0);
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break;
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case 2:
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m_unkf8 = 3;
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DeleteScript();
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TransitionManager()->StartTransition(MxTransitionManager::PIXELATION, 0x32, 0, 0);
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break;
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case 3: {
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LegoInputManager* im = InputManager();
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im->SetUnknown88(TRUE);
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im->SetUnknown336(FALSE);
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DeleteScript();
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MxDSAction action;
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action.SetObjectId(10);
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action.SetAtomId(*g_infoscorScript);
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Start(&action);
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break;
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}
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case 4: {
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switch (l) {
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case 1: {
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MxDSAction action;
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action.SetObjectId(7);
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action.SetAtomId(*g_infoscorScript);
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Start(&action);
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break;
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}
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case 2: {
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MxDSAction action;
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action.SetObjectId(8);
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action.SetAtomId(*g_infoscorScript);
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Start(&action);
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break;
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}
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case 3: {
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MxDSAction action;
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action.SetObjectId(9);
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action.SetAtomId(*g_infoscorScript);
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Start(&action);
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break;
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}
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}
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break;
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}
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}
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}
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return 1;
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}
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// OFFSET: LEGO1 0x10001980
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void Score::VTable0x68(MxBool p_add)
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{
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LegoWorld::VTable0x68(p_add);
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if (p_add) {
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InputManager()->SetWorld(this);
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SetIsWorldActive(FALSE);
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}
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else if (InputManager()->GetWorld() == this)
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InputManager()->ClearWorld();
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}
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// OFFSET: LEGO1 0x100019d0
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void Score::Paint()
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{
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GifManager* gm = GetGifManager();
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GifData* gd = gm->Get("bigcube.gif");
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if (gd) {
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RaceState* l78 = (RaceState*) GameState()->GetState("JetskiRaceState");
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RaceState* l70 = (RaceState*) GameState()->GetState("CarRaceState");
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TowTrackMissionState* lesi = (TowTrackMissionState*) GameState()->GetState("TowTrackMissionState");
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PizzaMissionState* l74 = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
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AmbulanceMissionState* lebp = (AmbulanceMissionState*) GameState()->GetState("AmbulanceMissionState");
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DDSURFACEDESC desc;
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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if (gd->m_surface->Lock(NULL, &desc, 0, NULL) == DD_OK) {
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if (desc.lPitch != desc.dwWidth) {
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gd->m_surface->Unlock(desc.lpSurface);
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return;
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}
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for (MxU8 id = 1; id <= 5; id++) {
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m_surface = (MxU8*) desc.lpSurface;
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MxU16 color = 0;
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if (l70)
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color = l70->GetColor(id);
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MxU32 row = id - 1;
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FillArea(0, row, color);
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color = 0;
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if (l78)
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color = l78->GetColor(id);
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FillArea(1, row, color);
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color = 0;
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if (l74)
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color = l74->GetColor(id);
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FillArea(2, row, color);
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color = 0;
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if (lesi)
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color = lesi->GetColor(id);
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FillArea(3, row, color);
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color = 0;
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if (lebp)
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color = lebp->GetColor(id);
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FillArea(4, row, color);
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}
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gd->m_surface->Unlock(desc.lpSurface);
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gd->m_texture->Changed(TRUE, FALSE);
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m_surface = NULL;
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}
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}
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}
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// OFFSET: LEGO1 0x10001d20
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void Score::FillArea(MxU32 p_x, MxU32 p_y, MxS16 p_color)
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{
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MxU32 data[24];
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data[9] = 0x2b00;
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data[10] = 0x5700;
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data[11] = 0x8000;
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data[19] = 0x2a;
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data[12] = 0xab00;
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data[13] = 0xd600;
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data[20] = 0x27;
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data[21] = 0x29;
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data[22] = 0x29;
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data[23] = 0x2a;
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data[4] = 0x2f;
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data[5] = 0x56;
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data[6] = 0x81;
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data[15] = 0x29;
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data[16] = 0x27;
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data[7] = 0xaa;
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data[8] = 0xd4;
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data[14] = 0x25;
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data[0] = 0x11;
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data[17] = 0x28;
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data[18] = 0x28;
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data[1] = 0xf;
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MxU32 size = data[p_x + 14];
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MxU8* ptr = data[p_x + 4] + data[p_y + 9] + m_surface;
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MxS32 count = data[p_y + 19];
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data[2] = 0x8;
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data[3] = 0x5;
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MxU32 value = data[p_color];
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for (; count > 0; count--) {
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memset(ptr++, value, size);
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ptr += 0x100;
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}
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}
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// OFFSET: LEGO1 0x10001e40
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MxBool Score::VTable0x64()
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{
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DeleteScript();
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m_unkf8 = 2;
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return TRUE;
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}
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