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21 lines
353 B
C++
21 lines
353 B
C++
#include "legoomni.h"
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LegoOmni *LegoOmni::m_instance = NULL;
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// OFFSET: LEGO1 0x1005ad10
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LegoOmni *LegoOmni::GetInstance()
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{
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return m_instance;
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}
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// OFFSET: LEGO1 0x10015700
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LegoOmni *Lego()
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{
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return LegoOmni::GetInstance();
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}
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// OFFSET: LEGO1 0x10015720
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LegoVideoManager *VideoManager()
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{
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return LegoOmni::GetInstance()->GetVideoManager();
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}
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