isle-portable/LEGO1/lego/legoomni/include/legosoundmanager.h
Christian Semmler 49a304d0b9
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2024-07-04 16:09:48 -07:00

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#ifndef LEGOSOUNDMANAGER_H
#define LEGOSOUNDMANAGER_H
#include "mxsoundmanager.h"
class LegoCacheSoundManager;
// VTABLE: LEGO1 0x100d6b10
// SIZE 0x44
class LegoSoundManager : public MxSoundManager {
public:
LegoSoundManager();
~LegoSoundManager() override;
MxResult Tickle() override; // vtable+0x08
void Destroy() override; // vtable+0x18
MxResult Create(MxU32 p_frequencyMS, MxBool p_createThread) override; // vtable+0x30
// SYNTHETIC: LEGO1 0x10029920
// LegoSoundManager::`scalar deleting destructor'
void UpdateListener(const float* p_position, const float* p_direction, const float* p_up, const float* p_velocity);
LegoCacheSoundManager* GetCacheSoundManager() { return m_cacheSoundManager; }
private:
void Init();
void Destroy(MxBool p_fromDestructor);
LegoCacheSoundManager* m_cacheSoundManager; // 0x40
};
// GLOBAL: LEGO1 0x100db6d0
// IID_IDirectSound3DListener
#endif // LEGOSOUNDMANAGER_H