isle-portable/LEGO1/mxtimer.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

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C++

#include "mxtimer.h"
#include <windows.h>
// GLOBAL: LEGO1 0x10101414
MxLong MxTimer::s_LastTimeCalculated = 0;
// GLOBAL: LEGO1 0x10101418
MxLong MxTimer::s_LastTimeTimerStarted = 0;
// FUNCTION: LEGO1 0x100ae060
MxTimer::MxTimer()
{
this->m_isRunning = FALSE;
m_startTime = timeGetTime();
// yeah this is somehow what the asm is
s_LastTimeCalculated = m_startTime;
}
// FUNCTION: LEGO1 0x100ae140
MxLong MxTimer::GetRealTime()
{
MxTimer::s_LastTimeCalculated = timeGetTime();
return MxTimer::s_LastTimeCalculated - this->m_startTime;
}
// FUNCTION: LEGO1 0x100ae160
void MxTimer::Start()
{
s_LastTimeTimerStarted = this->GetRealTime();
this->m_isRunning = TRUE;
}
// FUNCTION: LEGO1 0x100ae180
void MxTimer::Stop()
{
MxLong elapsed = this->GetRealTime();
MxLong startTime = elapsed - MxTimer::s_LastTimeTimerStarted;
this->m_isRunning = FALSE;
// this feels very stupid but it's what the assembly does
this->m_startTime = this->m_startTime + startTime - 5;
}