mirror of
https://github.com/isledecomp/isle-portable.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
48 lines
2.2 KiB
C++
48 lines
2.2 KiB
C++
#ifndef MXOBJECTFACTORY_H
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#define MXOBJECTFACTORY_H
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#include "mxatomid.h"
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#include "mxcore.h"
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#define FOR_MXOBJECTFACTORY_OBJECTS(X) \
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X(MxPresenter) \
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X(MxCompositePresenter) \
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X(MxVideoPresenter) \
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X(MxFlcPresenter) \
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X(MxSmkPresenter) \
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X(MxStillPresenter) \
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X(MxWavePresenter) \
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X(MxMIDIPresenter) \
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X(MxEventPresenter) \
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X(MxLoopingFlcPresenter) \
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X(MxLoopingSmkPresenter) \
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X(MxLoopingMIDIPresenter)
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// VTABLE: LEGO1 0x100dc220
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class MxObjectFactory : public MxCore {
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public:
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MxObjectFactory();
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// FUNCTION: LEGO1 0x10008f70
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inline virtual const char* ClassName() const override // vtable+0xc
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{
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// GLOBAL: LEGO1 0x100f0730
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return "MxObjectFactory";
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}
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// FUNCTION: LEGO1 0x10008f80
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, MxObjectFactory::ClassName()) || MxCore::IsA(name);
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}
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virtual MxCore* Create(const char* p_name); // vtable 0x14
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virtual void Destroy(MxCore* p_object); // vtable 0x18
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private:
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#define X(V) MxAtomId m_id##V;
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FOR_MXOBJECTFACTORY_OBJECTS(X)
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#undef X
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};
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#endif // MXOBJECTFACTORY_H
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