isle-portable/LEGO1/islepathactor.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

51 lines
1.7 KiB
C++

#ifndef ISLEPATHACTOR_H
#define ISLEPATHACTOR_H
#include "legopathactor.h"
#include "legoworld.h"
#include "mxtypes.h"
// VTABLE: LEGO1 0x100d4398
// SIZE 0x160
class IslePathActor : public LegoPathActor {
public:
IslePathActor();
// FUNCTION: LEGO1 0x10002ea0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x100f0104
return "IslePathActor";
}
// FUNCTION: LEGO1 0x10002eb0
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, IslePathActor::ClassName()) || LegoPathActor::IsA(name);
}
// SYNTHETIC: LEGO1 0x10002ff0
// IslePathActor::`scalar deleting destructor'
inline virtual ~IslePathActor() override { IslePathActor::Destroy(TRUE); }
virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
virtual void VTable0xcc(); // vtable+0xcc
virtual void VTable0xd0(); // vtable+0xd0
virtual void VTable0xd4(); // vtable+0xd4
virtual void VTable0xd8(); // vtable+0xd8
virtual void VTable0xdc(); // vtable+0xdc
virtual void VTable0xe0(); // vtable+0xe0
virtual void VTable0xe4(); // vtable+0xe4
virtual void VTable0xe8(MxU32 p_1, MxBool p_2, MxU8 p_3); // vtable+0xe8
virtual void VTable0xec(); // vtable+0xec
inline void SetWorld(LegoWorld* p_world) { m_pLegoWorld = p_world; }
inline LegoWorld* GetWorld() { return m_pLegoWorld; }
private:
LegoWorld* m_pLegoWorld; // 0x154
MxFloat m_unk158;
MxFloat m_unk15c;
};
#endif // ISLEPATHACTOR_H