mirror of
https://github.com/isledecomp/isle-portable.git
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494a556f8e
* Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
48 lines
1 KiB
C++
48 lines
1 KiB
C++
#ifndef HELICOPTER_H
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#define HELICOPTER_H
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#include "helicopterstate.h"
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#include "islepathactor.h"
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#include "realtime/matrix.h"
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// VTABLE: LEGO1 0x100d40f8
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// SIZE 0x230
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class Helicopter : public IslePathActor {
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public:
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Helicopter();
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// FUNCTION: LEGO1 0x10003070
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inline virtual const char* ClassName() const override // vtable+0x0c
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{
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// GLOBAL: LEGO1 0x100f0130
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return "Helicopter";
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}
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// FUNCTION: LEGO1 0x10003080
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inline virtual MxBool IsA(const char* name) const override // vtable+0x10
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{
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return !strcmp(name, Helicopter::ClassName()) || IslePathActor::IsA(name);
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}
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virtual MxResult Create(MxDSObject& p_dsObject) override; // vtable+0x18
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virtual void VTable0xe4() override;
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// SYNTHETIC: LEGO1 0x10003210
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// Helicopter::`scalar deleting destructor'
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virtual ~Helicopter() override; // vtable+0x0
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protected:
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Matrix4Data m_unk160;
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Matrix4Data m_unk1a8;
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undefined4 m_unk1f0;
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Vector4Data m_unk1f4;
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Vector4Data m_unk20c;
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undefined4 m_unk224;
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HelicopterState* m_state;
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MxAtomId m_unk22c;
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private:
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void GetState();
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};
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#endif // HELICOPTER_H
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