mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-02 12:17:16 -05:00
8069923651
* Rename LegoUnkSaveDataWriter -> LegoCharacterManager * Refactor mxomni into mxomni/mxmisc * Refactor legoomni into legoomni/misc * Resolve deps * Refactor atom * Refactor mxutil * Refactor mxio * Rename/relocate files * Fix format
168 lines
3.8 KiB
C++
168 lines
3.8 KiB
C++
#include "legotextureinfo.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "misc/legoimage.h"
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#include "misc/legotexture.h"
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#include "tgl/d3drm/impl.h"
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DECOMP_SIZE_ASSERT(LegoTextureInfo, 0x10);
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// FUNCTION: LEGO1 0x10065bf0
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LegoTextureInfo::LegoTextureInfo()
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{
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m_name = NULL;
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m_surface = NULL;
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m_palette = NULL;
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m_texture = NULL;
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}
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// FUNCTION: LEGO1 0x10065c00
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LegoTextureInfo::~LegoTextureInfo()
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{
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if (m_name) {
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delete[] m_name;
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m_name = NULL;
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}
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if (m_palette) {
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m_palette->Release();
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m_palette = NULL;
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}
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if (m_surface) {
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m_surface->Release();
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m_surface = NULL;
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}
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if (m_texture) {
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m_texture->Release();
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m_texture = NULL;
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}
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}
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// FUNCTION: LEGO1 0x10065c60
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LegoTextureInfo* LegoTextureInfo::Create(const char* p_name, LegoTexture* p_texture)
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{
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LegoTextureInfo* textureInfo = new LegoTextureInfo();
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if (p_name == NULL || p_texture == NULL) {
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return NULL;
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}
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if (p_name) {
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textureInfo->m_name = new char[strlen(p_name) + 1];
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strcpy(textureInfo->m_name, p_name);
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}
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LPDIRECTDRAW pDirectDraw = VideoManager()->GetDirect3D()->DirectDraw();
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LegoImage* image = p_texture->GetImage();
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DDSURFACEDESC desc;
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwFlags = DDSD_PIXELFORMAT | DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
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desc.dwWidth = image->GetWidth();
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desc.dwHeight = image->GetHeight();
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desc.ddsCaps.dwCaps = DDCAPS_OVERLAYCANTCLIP | DDCAPS_OVERLAY;
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desc.ddpfPixelFormat.dwSize = sizeof(desc.ddpfPixelFormat);
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desc.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_PALETTEINDEXED8;
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desc.ddpfPixelFormat.dwRGBBitCount = 8;
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MxS32 i;
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LegoU8* bits;
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MxU8* surface;
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if (pDirectDraw->CreateSurface(&desc, &textureInfo->m_surface, NULL) != DD_OK) {
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goto done;
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}
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bits = image->GetBits();
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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if (textureInfo->m_surface->Lock(NULL, &desc, DDLOCK_SURFACEMEMORYPTR, NULL) != DD_OK) {
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goto done;
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}
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surface = (MxU8*) desc.lpSurface;
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if (desc.dwWidth == desc.lPitch) {
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memcpy(surface, bits, desc.dwWidth * desc.dwHeight);
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}
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else {
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for (i = 0; i < desc.dwHeight; i++) {
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*(MxU32*) surface = *(MxU32*) bits;
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surface += desc.lPitch;
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bits += desc.dwWidth;
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}
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}
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textureInfo->m_surface->Unlock(desc.lpSurface);
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PALETTEENTRY entries[256];
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memset(entries, 0, sizeof(entries));
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for (i = 0; i < _countof(entries); i++) {
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if (i < image->GetCount()) {
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entries[i].peFlags = 0;
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entries[i].peRed = image->GetPaletteEntry(i).GetRed();
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entries[i].peGreen = image->GetPaletteEntry(i).GetGreen();
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entries[i].peBlue = image->GetPaletteEntry(i).GetBlue();
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}
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else {
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entries[i].peFlags = 0x80;
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}
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}
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if (pDirectDraw->CreatePalette(DDPCAPS_ALLOW256 | DDPCAPS_8BIT, entries, &textureInfo->m_palette, NULL) != DD_OK) {
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goto done;
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}
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textureInfo->m_surface->SetPalette(textureInfo->m_palette);
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if (((TglImpl::RendererImpl*) VideoManager()->GetRenderer())
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->CreateTextureFromSurface(textureInfo->m_surface, &textureInfo->m_texture) != D3DRM_OK) {
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goto done;
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}
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textureInfo->m_texture->SetAppData((DWORD) textureInfo);
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return textureInfo;
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done:
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if (textureInfo->m_name != NULL) {
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delete[] textureInfo->m_name;
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textureInfo->m_name = NULL;
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}
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if (textureInfo->m_palette != NULL) {
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textureInfo->m_palette->Release();
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textureInfo->m_palette = NULL;
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}
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if (textureInfo->m_surface != NULL) {
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textureInfo->m_surface->Release();
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textureInfo->m_surface = NULL;
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}
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if (textureInfo != NULL) {
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delete textureInfo;
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}
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return NULL;
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}
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// STUB: LEGO1 0x10065f60
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BOOL LegoTextureInfo::SetGroupTexture(Tgl::Mesh* pMesh, LegoTextureInfo* p_textureInfo)
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{
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TglImpl::MeshImpl::MeshData* data = ((TglImpl::MeshImpl*) pMesh)->ImplementationData();
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data->groupMesh->SetGroupTexture(data->groupIndex, p_textureInfo->m_texture);
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return TRUE;
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}
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// STUB: LEGO1 0x10066010
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LegoResult LegoTextureInfo::FUN_10066010(LegoU8* p_bits)
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{
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// TODO
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return SUCCESS;
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}
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