isle-portable/LEGO1/lego/legoomni/include/skateboard.h
Misha 4314d3e297
Implement LegoControlManager (#500)
* Push changes

* Update score.cpp

* fix

* Update score.h

* Fixes/matches

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-28 22:09:33 +01:00

41 lines
1.1 KiB
C++

#ifndef SKATEBOARD_H
#define SKATEBOARD_H
#include "decomp.h"
#include "islepathactor.h"
// VTABLE: LEGO1 0x100d55f0
// SIZE 0x168
class SkateBoard : public IslePathActor {
public:
SkateBoard();
// FUNCTION: LEGO1 0x1000fdd0
inline virtual const char* ClassName() const override // vtable+0x0c
{
// STRING: LEGO1 0x100f041c
return "SkateBoard";
}
// FUNCTION: LEGO1 0x1000fde0
inline virtual MxBool IsA(const char* p_name) const override // vtable+0x10
{
return !strcmp(p_name, SkateBoard::ClassName()) || IslePathActor::IsA(p_name);
}
virtual MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
virtual MxU32 VTable0xcc() override; // vtable+0xcc
virtual MxU32 VTable0xd0() override; // vtable+0xd0
virtual MxU32 VTable0xd4(LegoControlManagerEvent& p_param) override; // vtable+0xd4
virtual void VTable0xe4() override; // vtable+0xe4
// SYNTHETIC: LEGO1 0x1000ff60
// SkateBoard::`scalar deleting destructor'
private:
// TODO: SkateBoard types
undefined m_unk0x160;
undefined m_unk0x161[0x7];
};
#endif // SKATEBOARD_H