mirror of
https://github.com/isledecomp/isle-portable.git
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6da2faa48c
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
150 lines
4 KiB
C++
150 lines
4 KiB
C++
#ifndef ISLEPATHACTOR_H
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#define ISLEPATHACTOR_H
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#include "legogamestate.h"
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#include "legopathactor.h"
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#include "mxtypes.h"
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#include "roi/legoroi.h"
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class LegoControlManagerNotificationParam;
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class LegoEndAnimNotificationParam;
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class LegoWorld;
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class LegoPathStructNotificationParam;
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// VTABLE: LEGO1 0x100d4398
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// SIZE 0x160
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class IslePathActor : public LegoPathActor {
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public:
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enum {
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c_LOCATIONS_NUM = 29
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};
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enum {
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c_spawnBit1 = 0x01,
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c_playMusic = 0x02,
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c_spawnBit3 = 0x04
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};
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// SIZE 0x38
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struct SpawnLocation {
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SpawnLocation() {}
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// FUNCTION: LEGO1 0x1001b1b0
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SpawnLocation(
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LegoGameState::Area p_area,
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MxAtomId* p_script,
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MxS32 p_entityId,
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const char* p_name,
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MxS16 p_src,
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float p_srcScale,
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MxS16 p_dest,
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float p_destScale,
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MxU32 p_location,
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JukeboxScript::Script p_music
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)
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{
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m_area = p_area;
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m_script = p_script;
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m_entityId = p_entityId;
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strcpy(m_name, p_name);
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m_src = p_src;
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m_srcScale = p_srcScale;
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m_dest = p_dest;
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m_destScale = p_destScale;
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m_location = p_location;
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m_music = p_music;
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}
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// FUNCTION: LEGO1 0x1001b230
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SpawnLocation& operator=(const SpawnLocation& p_location)
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{
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m_area = p_location.m_area;
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m_script = p_location.m_script;
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m_entityId = p_location.m_entityId;
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strcpy(m_name, p_location.m_name);
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m_src = p_location.m_src;
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m_srcScale = p_location.m_srcScale;
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m_dest = p_location.m_dest;
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m_destScale = p_location.m_destScale;
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m_location = p_location.m_location;
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m_music = p_location.m_music;
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return *this;
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}
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LegoGameState::Area m_area; // 0x00
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MxAtomId* m_script; // 0x04
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MxS32 m_entityId; // 0x08
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char m_name[20]; // 0x0c
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MxS16 m_src; // 0x20
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float m_srcScale; // 0x24
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MxS16 m_dest; // 0x28
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float m_destScale; // 0x2c
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MxU32 m_location; // 0x30
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JukeboxScript::Script m_music; // 0x34
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};
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IslePathActor();
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// FUNCTION: LEGO1 0x10002e10
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~IslePathActor() override { IslePathActor::Destroy(TRUE); }
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MxLong Notify(MxParam& p_param) override; // vtable+0x04
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// FUNCTION: LEGO1 0x10002ea0
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const char* ClassName() const override // vtable+0x0c
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{
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// STRING: LEGO1 0x100f0104
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return "IslePathActor";
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}
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// FUNCTION: LEGO1 0x10002eb0
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MxBool IsA(const char* p_name) const override // vtable+0x10
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{
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return !strcmp(p_name, IslePathActor::ClassName()) || LegoPathActor::IsA(p_name);
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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// FUNCTION: LEGO1 0x10002e70
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virtual MxLong HandleClick() { return 0; } // vtable+0xcc
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// FUNCTION: LEGO1 0x10002df0
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virtual MxLong HandleNotification0() { return 0; } // vtable+0xd0
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// FUNCTION: LEGO1 0x10002e80
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virtual MxLong HandleControl(LegoControlManagerNotificationParam&) { return 0; } // vtable+0xd4
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// FUNCTION: LEGO1 0x10002e90
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virtual MxLong HandleEndAnim(LegoEndAnimNotificationParam&) { return 0; } // vtable+0xd8
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// FUNCTION: LEGO1 0x10002e00
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virtual MxLong HandlePathStruct(LegoPathStructNotificationParam&) { return 0; } // vtable+0xdc
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virtual void Enter(); // vtable+0xe0
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virtual void Exit(); // vtable+0xe4
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virtual void SpawnPlayer(LegoGameState::Area p_area, MxBool p_enter, MxU8 p_flags); // vtable+0xe8
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virtual void VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundary, MxBool p_reset); // vtable+0xec
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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void FUN_1001b660();
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void Reset()
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{
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m_roi->SetVisibility(TRUE);
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SetActorState(c_initial);
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}
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void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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static void RegisterSpawnLocations();
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protected:
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LegoWorld* m_world; // 0x154
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LegoPathActor* m_previousActor; // 0x158
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MxFloat m_previousVel; // 0x15c
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};
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#endif // ISLEPATHACTOR_H
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