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https://github.com/isledecomp/isle-portable.git
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5f413165cc
* cmake: use imported targets for 3rd party libs * Fix casing of skateboard.h include * cmake: tglrl realtime viewmanager mxgeometry * cmake: spin off some source in static libraries * dx5 for everyone * ci: bump actions/checkout to v4 * move LEGO1/realtime/realtimeview.cpp to lego1 because it exports symbols * add misc library * Add omni library * Return of the .def's * Remove COMPAT_CONST in MxVideoParam::MxVideoParam * Run clang-format * move LEGO1/realtime/realtimeview.cpp to realtime lib * Add 3dmanager library * Rename .def files * Remove incorrect deps to Omni * Remove DLL expor decls * Remove unnecessary library dep from ROI * Remove COMPAT_CONST * Move 3dmanager lib before Omni * Remove mxgeometry lib (`geom` is actually `lego/sources/geom`, which we don't have in our decomp yet) * viewmanager has a dependency on realtime + fix mingw's def * Remove Smacker::Smacker from lego1 link libraries --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
85 lines
2.7 KiB
C++
85 lines
2.7 KiB
C++
#ifndef LEGOGAMESTATE_H
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#define LEGOGAMESTATE_H
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#include "decomp.h"
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#include "lego/sources/misc/legostorage.h"
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#include "legobackgroundcolor.h"
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#include "legofullscreenmovie.h"
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#include "mxtypes.h"
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#include "mxvariabletable.h"
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class LegoState;
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class MxVariable;
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class MxString;
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struct ColorStringStruct {
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const char* m_targetName;
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const char* m_colorName;
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};
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// SIZE 0x430
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class LegoGameState {
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public:
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LegoGameState();
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~LegoGameState();
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MxResult Load(MxULong);
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MxResult Save(MxULong);
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void SerializePlayersInfo(MxS16);
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void SerializeScoreHistory(MxS16 p_flags);
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void SetSavePath(char*);
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LegoState* GetState(const char* p_stateName);
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LegoState* CreateState(const char* p_stateName);
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void GetFileSavePath(MxString* p_outPath, MxULong p_slotn);
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void FUN_1003a720(MxU32);
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void HandleAction(MxU32);
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inline MxU8 GetUnknownC() { return m_unk0xc; }
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inline MxU32 GetUnknown10() { return m_unk0x10; }
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inline MxS32 GetCurrentAct() { return m_currentAct; }
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inline undefined4 GetUnknown424() { return m_unk0x424; }
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inline void SetDirty(MxBool p_dirty) { m_isDirty = p_dirty; }
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inline void SetUnknown424(undefined4 p_unk0x424) { m_unk0x424 = p_unk0x424; }
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void SetSomeEnumState(undefined4 p_state);
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void FUN_1003ceb0();
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void FUN_10039780(MxU8);
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struct ScoreStruct {
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void WriteScoreHistory();
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void FUN_1003ccf0(LegoFile&);
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MxU16 m_unk0x00;
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undefined m_unk0x02[0x2c][20];
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};
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private:
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void RegisterState(LegoState* p_state);
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MxResult WriteVariable(LegoStorage* p_stream, MxVariableTable* p_from, const char* p_variableName);
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MxResult WriteEndOfVariables(LegoStorage* p_stream);
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MxS32 ReadVariable(LegoStorage* p_stream, MxVariableTable* p_to);
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void SetROIHandlerFunction();
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char* m_savePath; // 0x0
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MxS16 m_stateCount; // 0x4
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LegoState** m_stateArray; // 0x8
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MxU8 m_unk0xc; // 0xc
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MxU32 m_unk0x10; // 0x10
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MxS32 m_currentAct; // 0x14
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LegoBackgroundColor* m_backgroundColor; // 0x18
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LegoBackgroundColor* m_tempBackgroundColor; // 0x1c
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LegoFullScreenMovie* m_fullScreenMovie; // 0x20
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MxU16 m_unk0x24; // 0x24
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undefined m_unk0x28[128]; // 0x28
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ScoreStruct m_unk0xa6; // 0xa6
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undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
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MxBool m_isDirty; // 0x420
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undefined4 m_unk0x424; // 0x424
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undefined4 m_prevArea; // 0x428
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undefined4 m_unk0x42c; // 0x42c
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};
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MxBool ROIHandlerFunction(char* p_input, char* p_output, MxU32 p_copyLen);
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#endif // LEGOGAMESTATE_H
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