isle-portable/LEGO1/lego/legoomni/src/actors/islepathactor.cpp
2024-03-18 15:38:02 +01:00

57 lines
955 B
C++

#include "islepathactor.h"
DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
// FUNCTION: LEGO1 0x1001a200
IslePathActor::IslePathActor()
{
this->m_world = NULL;
this->m_unk0x13c = 6.0;
this->m_unk0x15c = 1.0;
this->m_unk0x158 = 0;
}
// FUNCTION: LEGO1 0x1001a280
MxResult IslePathActor::Create(MxDSAction& p_dsAction)
{
return MxEntity::Create(p_dsAction);
}
// FUNCTION: LEGO1 0x1001a2a0
void IslePathActor::Destroy(MxBool p_fromDestructor)
{
if (!p_fromDestructor) {
LegoPathActor::Destroy(FALSE);
}
}
// STUB: LEGO1 0x1001a2c0
MxLong IslePathActor::Notify(MxParam& p_param)
{
// TODO
return 0;
}
// STUB: LEGO1 0x1001a350
void IslePathActor::VTable0xe0()
{
// TODO
}
// STUB: LEGO1 0x1001a3f0
void IslePathActor::VTable0xe4()
{
// TODO
}
// STUB: LEGO1 0x1001b2a0
void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
{
// TODO
}
// STUB: LEGO1 0x1001b5b0
void IslePathActor::VTable0xec(MxMatrix, MxU32, MxBool)
{
// TODO
}