mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-12-20 12:52:24 -05:00
57 lines
955 B
C++
57 lines
955 B
C++
#include "islepathactor.h"
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DECOMP_SIZE_ASSERT(IslePathActor, 0x160)
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// FUNCTION: LEGO1 0x1001a200
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IslePathActor::IslePathActor()
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{
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this->m_world = NULL;
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this->m_unk0x13c = 6.0;
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this->m_unk0x15c = 1.0;
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this->m_unk0x158 = 0;
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}
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// FUNCTION: LEGO1 0x1001a280
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MxResult IslePathActor::Create(MxDSAction& p_dsAction)
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{
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return MxEntity::Create(p_dsAction);
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}
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// FUNCTION: LEGO1 0x1001a2a0
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void IslePathActor::Destroy(MxBool p_fromDestructor)
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{
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if (!p_fromDestructor) {
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LegoPathActor::Destroy(FALSE);
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}
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}
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// STUB: LEGO1 0x1001a2c0
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MxLong IslePathActor::Notify(MxParam& p_param)
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{
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// TODO
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return 0;
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}
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// STUB: LEGO1 0x1001a350
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void IslePathActor::VTable0xe0()
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{
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// TODO
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}
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// STUB: LEGO1 0x1001a3f0
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void IslePathActor::VTable0xe4()
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{
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// TODO
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}
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// STUB: LEGO1 0x1001b2a0
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void IslePathActor::VTable0xe8(LegoGameState::Area, MxBool, MxU8)
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{
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// TODO
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}
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// STUB: LEGO1 0x1001b5b0
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void IslePathActor::VTable0xec(MxMatrix, MxU32, MxBool)
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{
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// TODO
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}
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