isle-portable/LEGO1/realtime/orientableroi.h
Misha f50b771fff
begin implementation of InfoCenter class (#444)
* Push changes

* fixes

* Implement Infocenter::HandleEndAction

* match Infocenter::StopCutScene

* implement Infocenter::HandleKeyPress

* fixes

* Update infocenter.cpp

* Update legoworld.cpp

* use enums

* WIP Fixes

* Fix

* Fix

* Fix

* Rename function

* Change enum

* Update enums

* Refactor another enum

* Refactor MxDSType

* Refactor HashTableOpt

* Fixes

* Refactor tickle enum

* Update other enums

* Add EnumConstantName to ncc

* Move enum to global namespace

* Rename enum

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
2024-01-17 17:53:53 +01:00

59 lines
2 KiB
C++

#ifndef ORIENTABLEROI_H
#define ORIENTABLEROI_H
#include "decomp.h"
#include "mxgeometry/mxmatrix.h"
#include "roi.h"
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
public:
enum {
c_bit1 = 0x01,
c_bit2 = 0x02
};
OrientableROI();
virtual const float* GetWorldVelocity() const override; // vtable+0x8
virtual const BoundingBox& GetWorldBoundingBox() const override; // vtable+0xc
virtual const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
virtual void VTable0x24(const MxMatrix& p_transform); // vtable+0x24
virtual void UpdateWorldData(const MxMatrix& p_transform); // vtable+0x28
virtual void UpdateWorldVelocity(); // vtable+0x2c
const MxMatrix& GetLocal2World() const { return m_local2world; }
const float* GetWorldPosition() const { return m_local2world[3]; }
const float* GetWorldDirection() const { return m_local2world[2]; }
const float* GetWorldUp() const { return m_local2world[1]; }
protected:
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
// Unclear whether the following vectors are:
// 1) Part of m_world_bounding_box;
// 2) A second BoundingBox;
// 3) Standalone vectors
Mx3DPointFloat m_unk0x80; // 0x80
Mx3DPointFloat m_unk0x94; // 0x94
BoundingSphere m_world_bounding_sphere; // 0xa8
Mx3DPointFloat m_world_velocity; // 0xc0
undefined4 m_unk0xd4; // 0xd4
undefined4 m_unk0xd8; // 0xd8
};
// SYNTHETIC: LEGO1 0x100a4630
// OrientableROI::`scalar deleting destructor'
// SYNTHETIC: LEGO1 0x100aa2f0
// OrientableROI::~OrientableROI
#endif // ORIENTABLEROI_H