isle-portable/LEGO1/mxregion.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

72 lines
1.5 KiB
C++

#ifndef MXREGION_H
#define MXREGION_H
#include "decomp.h"
#include "mxcore.h"
#include "mxrect32.h"
#include "mxregionlist.h"
// SIZE 0x0c
struct MxRegionTopBottom {
MxRegionTopBottom(MxRect32& p_rect);
MxRegionTopBottom(MxS32 m_top, MxS32 m_bottom);
MxRegionTopBottom* Clone();
void FUN_100c5280(MxS32 p_left, MxS32 p_right);
MxBool FUN_100c57b0(MxRect32& p_rect);
inline MxS32 GetTop() { return m_top; }
inline MxS32 GetBottom() { return m_bottom; }
inline void SetTop(MxS32 p_top) { m_top = p_top; }
inline void SetBottom(MxS32 p_bottom) { m_bottom = p_bottom; }
friend class MxRegionList;
private:
MxS32 m_top;
MxS32 m_bottom;
MxRegionLeftRightList* m_leftRightList;
};
// SIZE 0x08
struct MxRegionLeftRight {
MxRegionLeftRight(MxS32 p_left, MxS32 p_right)
{
m_left = p_left;
m_right = p_right;
}
MxRegionLeftRight* Clone() { return new MxRegionLeftRight(m_left, m_right); }
inline MxS32 GetLeft() { return m_left; }
inline MxS32 GetRight() { return m_right; }
inline void SetLeft(MxS32 p_left) { m_left = p_left; }
inline void SetRight(MxS32 p_right) { m_right = p_right; }
private:
MxS32 m_left;
MxS32 m_right;
};
// VTABLE: LEGO1 0x100dcae8
// SIZE 0x1c
class MxRegion : public MxCore {
public:
MxRegion();
virtual ~MxRegion() override;
virtual void Reset();
virtual void vtable18(MxRect32& p_rect);
virtual MxBool vtable1c(MxRect32& p_rect);
virtual MxBool vtable20();
inline MxRect32& GetRect() { return this->m_rect; }
private:
MxRegionList* m_list;
MxRect32 m_rect;
};
#endif // MXREGION_H