isle-portable/LEGO1/mxdsaction.h
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

90 lines
3.1 KiB
C++

#ifndef MXDSACTION_H
#define MXDSACTION_H
#include "mxdsobject.h"
#include "mxtypes.h"
#include "realtime/vector.h"
class MxOmni;
// VTABLE: LEGO1 0x100dc098
// SIZE 0x94
class MxDSAction : public MxDSObject {
public:
enum {
Flag_Looping = 0x01,
Flag_Bit3 = 0x04,
Flag_Bit4 = 0x08,
Flag_Bit5 = 0x10,
Flag_Enabled = 0x20,
Flag_Bit7 = 0x40,
Flag_World = 0x80,
Flag_Bit9 = 0x200,
Flag_Bit10 = 0x400,
};
__declspec(dllexport) MxDSAction();
__declspec(dllexport) virtual ~MxDSAction();
void CopyFrom(MxDSAction& p_dsAction);
MxDSAction& operator=(MxDSAction& p_dsAction);
// FUNCTION: LEGO1 0x100ad980
inline virtual const char* ClassName() const override // vtable+0x0c
{
// GLOBAL: LEGO1 0x101013f4
return "MxDSAction";
}
// FUNCTION: LEGO1 0x100ad990
inline virtual MxBool IsA(const char* name) const override // vtable+0x10
{
return !strcmp(name, MxDSAction::ClassName()) || MxDSObject::IsA(name);
}
virtual MxU32 GetSizeOnDisk() override; // vtable+18;
virtual void Deserialize(char** p_source, MxS16 p_unk24) override; // vtable+1c;
virtual MxLong GetDuration(); // vtable+24;
virtual void SetDuration(MxLong p_duration); // vtable+28;
virtual MxDSAction* Clone(); // vtable+2c;
virtual void MergeFrom(MxDSAction& p_dsAction); // vtable+30;
virtual MxBool HasId(MxU32 p_objectId); // vtable+34;
virtual void SetUnkTimingField(MxLong p_unkTimingField); // vtable+38;
virtual MxLong GetUnkTimingField(); // vtable+3c;
virtual MxLong GetElapsedTime(); // vtable+40;
void AppendData(MxU16 p_extraLength, const char* p_extraData);
inline MxU32 GetFlags() { return m_flags; }
inline void SetFlags(MxU32 p_flags) { m_flags = p_flags; }
inline char* GetExtraData() { return m_extraData; }
inline MxU16 GetExtraLength() const { return m_extraLength; }
inline MxLong GetStartTime() const { return m_startTime; }
inline MxS32 GetLoopCount() { return m_loopCount; }
inline void SetLoopCount(MxS32 p_loopCount) { m_loopCount = p_loopCount; }
inline const Vector3Data& GetLocation() const { return m_location; }
inline void SetUnknown84(MxCore* p_unk84) { m_unk84 = p_unk84; }
inline MxCore* GetUnknown8c() { return m_unk8c; }
inline void SetUnknown8c(MxCore* p_unk8c) { m_unk8c = p_unk8c; }
inline MxBool IsLooping() const { return m_flags & Flag_Looping; }
inline MxBool IsBit3() const { return m_flags & Flag_Bit3; }
protected:
MxU32 m_sizeOnDisk; // 0x2c
MxU32 m_flags; // 0x30
MxLong m_startTime; // 0x34
MxLong m_duration; // 0x38
MxS32 m_loopCount; // 0x3c
Vector3Data m_location; // 0x40
Vector3Data m_direction; // 0x54
Vector3Data m_up; // 0x68
char* m_extraData; // 0x7c
MxU16 m_extraLength; // 0x80
MxCore* m_unk84; // 0x84
undefined4 m_unk88; // 0x88
MxCore* m_unk8c; // 0x8c
MxLong m_unkTimingField; // 0x90
};
#endif // MXDSACTION_H