isle-portable/LEGO1/helicopter.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

78 lines
1.8 KiB
C++

#include "helicopter.h"
#include "act3.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoutil.h"
#include "legoworld.h"
DECOMP_SIZE_ASSERT(Helicopter, 0x230)
// FUNCTION: LEGO1 0x10001e60
Helicopter::Helicopter()
{
m_unk13c = 60;
}
// FUNCTION: LEGO1 0x10003230
Helicopter::~Helicopter()
{
ControlManager()->Unregister(this);
IslePathActor::Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100032c0
MxResult Helicopter::Create(MxDSObject& p_dsObject)
{
MxResult result = IslePathActor::Create(p_dsObject);
LegoWorld* world = GetCurrentWorld();
SetWorld(world);
if (world->IsA("Act3")) {
((Act3*) GetWorld())->SetUnkown420c(this);
}
world = GetWorld();
if (world)
world->VTable0x58(this);
GetState();
return result;
}
// FUNCTION: LEGO1 0x10003320
void Helicopter::GetState()
{
m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
if (!m_state)
m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
}
// FUNCTION: LEGO1 0x10003360
void Helicopter::VTable0xe4()
{
if (!GameState()->GetUnknown10()) {
VTable0xe8(0x28, TRUE, 7);
}
IslePathActor::VTable0xe4();
if (!GameState()->GetUnknown10()) {
GameState()->SetUnknown424(0x3c);
if (GetCurrentVehicle()) {
if (GetCurrentVehicle()->IsA("IslePathActor")) {
((IslePathActor*) GetCurrentVehicle())->VTable0xe8(0x37, TRUE, 7);
}
}
}
m_state->SetUnknown8(0);
FUN_1003ee00(m_unk22c, 0x16);
FUN_1003ee00(m_unk22c, 0x17);
FUN_1003ee00(m_unk22c, 0x18);
FUN_1003ee00(m_unk22c, 0x19);
FUN_1003ee00(m_unk22c, 0x1a);
FUN_1003ee00(m_unk22c, 0x1b);
FUN_1003ee00(m_unk22c, 0x1c);
FUN_1003ee00(m_unk22c, 0x1d);
FUN_1003ee00(m_unk22c, 0x1e);
FUN_1003ee00(m_unk22c, 0x1f);
AnimationManager()->FUN_1005f6d0(TRUE);
ControlManager()->Unregister(this);
}