isle-portable/LEGO1/mxmusicmanager.cpp
Christian Semmler 494a556f8e
(Proposal) Adjustments to "decomp" language (#308)
* Adjustments to "decomp" language

* Fix a comment

* Fix accidental clang-formatting

* Fix order

* Fix order

* Remove junk

* Fix OFFSET

* Adjustments based on new suggestions

* Annotate globals

* Globals in ISLE

* More globals

* Merge from parser2 branch

* Allow prepending space for exact marker match

* To eliminate noise, require the 0x prefix on offset for marker match

* fix test from previous

* Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise

* FUNCTION to SYNTHETIC where needed

* Missed marker conversion on SetAtomId

* pylint cleanup, remove unused code

* Fix unexpected function end, add more unit tests

* Be more strict about synthetic name syntax

* Revert "Missed marker conversion on SetAtomId"

This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2.

* Revert "FUNCTION to SYNTHETIC where needed"

This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8.

* Implicit lookup by name for functions

* Fix VTABLE SYNTHETIC and other decomp markers

* Get vtable class name

* Vtable marker should identify struct

* No colon for SIZE comment

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update README.md

* Update CONTRIBUTING.md

* Update README.md

* Update CONTRIBUTING.md

* Fix destructor/annotation

* Update README.md

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 13:10:45 +01:00

162 lines
3 KiB
C++

#include "mxmusicmanager.h"
#include "mxomni.h"
#include "mxticklemanager.h"
#include <windows.h>
DECOMP_SIZE_ASSERT(MxMusicManager, 0x58);
// FUNCTION: LEGO1 0x100c05a0
MxMusicManager::MxMusicManager()
{
Init();
}
// FUNCTION: LEGO1 0x100c0630
MxMusicManager::~MxMusicManager()
{
Destroy(TRUE);
}
// FUNCTION: LEGO1 0x100c0690
void MxMusicManager::Init()
{
m_multiplier = 100;
InitData();
}
// FUNCTION: LEGO1 0x100c06a0
void MxMusicManager::InitData()
{
m_MIDIStreamH = 0;
m_MIDIInitialized = FALSE;
m_unk38 = 0;
m_unk3c = 0;
m_unk40 = 0;
m_unk44 = 0;
m_unk48 = 0;
m_MIDIHdrP = NULL;
}
// FUNCTION: LEGO1 0x100c06c0
void MxMusicManager::Destroy(MxBool p_fromDestructor)
{
if (m_thread) {
m_thread->Terminate();
if (m_thread) {
delete m_thread;
}
}
else {
TickleManager()->UnregisterClient(this);
}
m_criticalSection.Enter();
DeinitializeMIDI();
Init();
m_criticalSection.Leave();
if (!p_fromDestructor) {
MxAudioManager::Destroy();
}
}
// FUNCTION: LEGO1 0x100c07f0
void MxMusicManager::SetMIDIVolume()
{
MxS32 result = (m_volume * m_multiplier) / 0x64;
HMIDISTRM streamHandle = m_MIDIStreamH;
if (streamHandle) {
MxS32 volume = CalculateVolume(result);
midiOutSetVolume((HMIDIOUT) streamHandle, volume);
}
}
// FUNCTION: LEGO1 0x100c0840
MxResult MxMusicManager::Create(MxU32 p_frequencyMS, MxBool p_createThread)
{
MxResult status = FAILURE;
MxBool locked = FALSE;
if (MxAudioManager::InitPresenters() == SUCCESS) {
if (p_createThread) {
m_criticalSection.Enter();
locked = TRUE;
m_thread = new MxTickleThread(this, p_frequencyMS);
if (!m_thread || m_thread->Start(0, 0) != SUCCESS)
goto done;
}
else
TickleManager()->RegisterClient(this, p_frequencyMS);
status = SUCCESS;
}
done:
if (status != SUCCESS)
Destroy();
if (locked)
m_criticalSection.Leave();
return status;
}
// FUNCTION: LEGO1 0x100c0930
void MxMusicManager::Destroy()
{
Destroy(FALSE);
}
// FUNCTION: LEGO1 0x100c0940
void MxMusicManager::SetVolume(MxS32 p_volume)
{
MxAudioManager::SetVolume(p_volume);
m_criticalSection.Enter();
SetMIDIVolume();
m_criticalSection.Leave();
}
// FUNCTION: LEGO1 0x100c0970
void MxMusicManager::SetMultiplier(MxS32 p_multiplier)
{
m_criticalSection.Enter();
m_multiplier = p_multiplier;
SetMIDIVolume();
m_criticalSection.Leave();
}
// FUNCTION: LEGO1 0x100c09a0
MxS32 MxMusicManager::CalculateVolume(MxS32 p_volume)
{
MxS32 result = (p_volume * 0xffff) / 100;
return (result << 0x10) | result;
}
// STUB: LEGO1 0x100c09c0
undefined4 MxMusicManager::FUN_100c09c0(MxU8* p_data, MxS32 p_loopCount)
{
// TODO
return 0;
}
// FUNCTION: LEGO1 0x100c0b20
void MxMusicManager::DeinitializeMIDI()
{
m_criticalSection.Enter();
if (m_MIDIInitialized) {
m_MIDIInitialized = FALSE;
midiStreamStop(m_MIDIStreamH);
midiOutUnprepareHeader((HMIDIOUT) m_MIDIStreamH, m_MIDIHdrP, sizeof(MIDIHDR));
midiOutSetVolume((HMIDIOUT) m_MIDIStreamH, m_MIDIVolume);
midiStreamClose(m_MIDIStreamH);
delete m_MIDIHdrP;
InitData();
}
m_criticalSection.Leave();
}