mirror of
https://github.com/isledecomp/isle-portable.git
synced 2024-11-30 03:15:34 -05:00
196259c6c9
Some checks failed
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-i686 msystem:mingw32 name:msys2 mingw32 shell:msys2 {0} werror:true]) (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[clang-tidy:true d3drm-from-wine:true dx5-libs:false msys-env:mingw-w64-x86_64 msystem:mingw64 name:msys2 mingw64 shell:msys2 {0} werror:true]) (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:false dx5-libs:true name:MSVC (32-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64_x86]) (push) Has been cancelled
Build / Current ${{ matrix.toolchain.name }} (map[d3drm-from-wine:true dx5-libs:false name:MSVC (64-bit) setup-cmake:true setup-msvc:true setup-ninja:true shell:sh vc-arch:amd64]) (push) Has been cancelled
Format / C++ (push) Has been cancelled
Naming / C++ (push) Has been cancelled
* cmake: copy DLL dependencies to output path This also copies SDL3.dll from an external path when using system dependencies. * Only include <SDL3/SDL.h> * isle: parse cli argument (--ini for custom ini path) * Use SDL_CreateWIndowWithProperties to create SDL window Less branching => Clearer code * Log mxdirectx failure using SDL_Log + E_NOINTERFACE * Fix d3drm32.def for msvc * Define D3DRM_WINE when using d3drm from wine * Ignore failed assertions from d3drm unimplemented functions * inparser will/should create libiniparser.lib for static libraries and iniparser.lib for a shared library |
||
---|---|---|
.. | ||
lego3dmanager.cpp | ||
lego3dmanager.h | ||
lego3dview.cpp | ||
lego3dview.h | ||
legoview1.cpp | ||
legoview1.h | ||
tglsurface.cpp | ||
tglsurface.h |